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class DrawOpBase extends Object; var float Top, Lft, Height, Width; // Location/size is always range 0.0 to 1.0 var byte RenderStyle; // Render Style to use for this particular Image var byte Justification; // 0 - Left/Top 1 - Centered 2 - Right/Bottom var Color DrawColor; // Color to set Canvas to. function SetPos(float T, float L) { Top = T; Lft = L; } function SetSize(float H, float W) { Height = H; Width = W; } function Draw(Canvas Canvas) { Canvas.SetPos(Lft * Canvas.SizeX, Top * Canvas.SizeY); Canvas.Style = RenderStyle; Canvas.DrawColor = DrawColor; } simulated function Font GetFont(string FontClassName, float ResX) { local Font fnt; fnt = GetGUIFont(FontClassName, ResX); if ( fnt == None ) fnt = Font(DynamicLoadObject(FontClassName, class'Font')); if ( fnt == None ) log(Name$" - FONT NOT FOUND '"$FontClassName$"'",'Error'); return fnt; } simulated function Font GetGUIFont( string FontClassName, float ResX ) { local class<GUIFont> FntCls; local GUIFont Fnt; FntCls = class<GUIFont>(DynamicLoadObject(FontClassName, class'Class',True)); if (FntCls != None) Fnt = new(None) FntCls; if ( Fnt == None ) return None; return Fnt.GetFont(ResX); } defaultproperties { DrawColor=(R=255,G=255,B=255,A=255) RenderStyle=1 } |
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