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// ==================================================================== // Class: XInterface.UT2NetworkStatusMsg // Parent: XInterface.GUIPage // // <Enter a description here> // ==================================================================== class UT2NetworkStatusMsg extends UT2K3GUIPage; var bool bIgnoreEsc; var localized string LeaveMPButtonText; var localized string LeaveSPButtonText; var float ButtonWidth; var float ButtonHeight; var float ButtonHGap; var float ButtonVGap; var float BarHeight; var float BarVPos; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(Mycontroller, MyOwner); PlayerOwner().ClearProgressMessages(); } function bool InternalOnClick(GUIComponent Sender) { if(Sender==Controls[1]) // OK { Controller.ReplaceMenu("xinterface.ServerBrowser"); } return true; } event HandleParameters(string Param1, string Param2) { GUILabel(Controls[2]).Caption = Param1$"|"$Param2; PlayerOwner().ClearProgressMessages(); } defaultproperties { Begin Object Class=GUIButton name=NetStatBackground bAcceptsInput=false bNeverFocus=true StyleName="SquareBar" WinHeight=0.25 WinWidth=1 WinLeft=0 WinTop=0.375 End Object Controls(0)=GUIButton'NetStatBackground' Begin Object Class=GUIButton Name=NetStatOk Caption="OK" StyleName="MidGameButton" OnClick=InternalOnClick bBoundToParent=true WinWidth=0.250000 WinHeight=0.050000 WinLeft=0.375000 WinTop=0.675000 End Object Controls(1)=GUIButton'NetStatOK' Begin Object Class=GUILabel Name=NetStatLabel Caption="" TextFont="UT2HeaderFont" TextALign=TXTA_Center TextColor=(R=255,G=255,B=255,A=255) WinWidth=1 WinHeight=0.5 WinLeft=0 WinTop=0.125 bMultiLine=true bBoundToParent=true End Object Controls(2)=GUILabel'NetStatLabel' OpenSound=sound'MenuSounds.SelectDshort' bIgnoreEsc=true bRequire640x480=false WinTop=0.375; WinHeight=0.25; WinWidth=1.0; WinLeft=0.0; } |
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