Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XInterface.UT2SP_LadderEventPage


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
class UT2SP_LadderEventPage extends UT2K3GUIPage;

var GUILabel lblTitle, lblCaption;
var GUIImage gImage;
var GUIButton btnOK, btnMap;
var string TutorialName;

function InitComponent(GUIController pMyController, GUIComponent MyOwner)
{
	Super.Initcomponent(pMyController, MyOwner);
	lblTitle=GUILabel(Controls[0]);
	lblCaption=GUILabel(Controls[1]);
	btnOK=GUIButton(Controls[3]);
	gImage=GUIImage(Controls[2]);
	gImage.Image = Material(DynamicLoadObject("Laddershots.TeamDMShot", class'Material'));
	btnMap=GUIButton(Controls[5]);
	btnOK.OnClick=InternalOnClick;
	btnMap.OnClick=InternalOnClick;
}

function bool InternalOnClick(GUIComponent Sender)
{
	if (Sender==btnOK)
	{
		return Controller.CloseMenu();
	}
	else if (Sender==btnMap)
	{
		PlayerOwner().Level.Game.CurrentGameProfile.bInLadderGame=true;  // so that it'll reload into SP menus
		PlayerOwner().Level.Game.SavePackage(PlayerOwner().Level.Game.CurrentGameProfile.PackageName);
		PlayerOwner().ConsoleCommand ("START"@TutorialName$".ut2?quickstart=true?TeamScreen=false?savegame="$PlayerOwner().Level.Game.CurrentGameProfile.PackageName);
		Controller.CloseAll(false);
		return true;
	}
	return false;
}

function SetTutorialName(string tutname)
{
	TutorialName = tutname;
	if ( tutname == "" )
	{
		btnMap.bVisible=false;
		btnMap.bAcceptsInput=false;
	}
	else
	{
		btnMap.bVisible=true;
		btnMap.bAcceptsInput=true;
		BtnOK.WinLeft=0.2;
	}
}

defaultproperties
{
	Begin Object Class=GUILabel Name=SPLEPtitle
		WinWidth=1.00000
		WinHeight=0.100000
		WinLeft=0.00000
		WinTop=0.068750
		Caption="CONGRATULATIONS!"
		TextAlign=TXTA_Center
		TextFont="UT2LargeFont"
	End Object
	Begin Object Class=GUILabel Name=SPLEPcaption
		WinWidth=1.000000
		WinHeight=0.350000
		WinLeft=0.000000
		WinTop=0.716563
		TextAlign=TXTA_Center
		TextFont="UT2SmallFont"
		bMultiLine=true
	End Object
	Begin Object Class=GUIImage Name=SPLEPimage
		//Image=Material'Laddershots.TeamDMShot'
		ImageStyle=ISTY_Stretched
		WinTop=0.17
		WinLeft=0.25
		WinHeight=0.5
		WinWidth=0.5
		X1=0
		Y1=0
		X2=1023
		Y2=767
	End Object
	Begin Object Class=GUIButton Name=SPLEPOK
	    Caption="CONTINUE"
		WinWidth=0.200000
		WinHeight=0.050000
		WinLeft=0.400000
		WinTop=0.88
	End Object
	Begin Object Class=GUIImage Name=SPLEPimageborder
		Image=Material'InterfaceContent.BorderBoxA1'
		ImageStyle=ISTY_Stretched
		WinWidth=0.505078
		WinHeight=0.507421
		WinLeft=0.247265
		WinTop=0.166354
	End Object
	Begin Object Class=GUIButton Name=SPLEPMap
	    Caption="VIEW TUTORIAL"
		WinWidth=0.20
		WinHeight=0.050000
		WinLeft=0.6
		WinTop=0.88
		bVisible=false
		bAcceptsInput=false
	End Object

	Controls(0)=SPLEPtitle
	Controls(1)=SPLEPcaption
	Controls(2)=SPLEPimage
	Controls(3)=SPLEPOK
	Controls(4)=SPLEPimageborder
	Controls(5)=SPLEPMap

	Background=Material'InterfaceContent.Backgrounds.bg10'
	WinTop=0.0
	WinHeight=1.0
	WinLeft=0.0
	WinWidth=1.0

	//BackgroundColor=(R=64,G=64,B=64,A=255)
	//BackgroundRStyle=MSTY_Alpha
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Di 5.9.2006 22:36:28.000 - Creation time: Do 14.8.2014 09:58:54.737 - Created with UnCodeX