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//============================================================================= // HealthPack //============================================================================= class HealthPack extends TournamentHealth notplaceable; #exec OBJ LOAD FILE=PickupSounds.uax #exec OBJ LOAD FILE=E_Pickups.usx defaultproperties { Physics=PHYS_Rotating RotationRate=(Yaw=24000) DrawScale=0.3 PickupSound=sound'PickupSounds.HealthPack' PickupForce="HealthPack" // jdf DrawType=DT_StaticMesh StaticMesh=StaticMesh'E_Pickups.MidHealth' CollisionRadius=32.0 HealingAmount=25 Style=STY_AlphaZ ScaleGlow=0.6 TransientSoundVolume=0.35 CullDistance=+6500.0 } |
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