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//============================================================================= // MiniHealthPack //============================================================================= class MiniHealthPack extends TournamentHealth; // todo: need custom sound effect for this! defaultproperties { MaxDesireability=0.3 PickupMessage="You picked up a Health Vial +" bSuperHeal=true Physics=PHYS_Rotating RotationRate=(Yaw=24000) DrawScale=0.06 PickupSound=sound'PickupSounds.HealthPack' PickupForce="HealthPack" // jdf DrawType=DT_StaticMesh StaticMesh=StaticMesh'XPickups_rc.MiniHealthPack' CollisionRadius=24.0 HealingAmount=5 Style=STY_AlphaZ ScaleGlow=0.6 CullDistance=+4500.0 } |
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