Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XPickups.TournamentHealth

Extends
TournamentPickup
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- XPickups.TournamentPickup
         |   
         +-- XPickups.TournamentHealth

Direct Known Subclasses:

HealthPack, MiniHealthPack, SuperHealthPack

Variables Summary
TournamentHealth
boolbSuperHeal
intHealingAmount
Inherited Variables from Engine.Pickup
bAmbientGlow, bDropped, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4]

Functions Summary
eventfloat BotDesireability (Pawn Bot))
functionfloat DetourWeight (Pawn Other, loat PathWeight))
functionint GetHealMax (Pawn P))
functionstring GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 ))
function Touch (actor Other ))
Pickup
function UpdateHUD (HUD H))
Inherited Functions from XPickups.TournamentPickup
RespawnEffect
Inherited Functions from Engine.Pickup
AddToNavigation, AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, DetourWeight, EndState, GetHumanReadableName, GetLocalString, GetRespawnTime, InitDroppedPickupFor, IsSuperItem, Landed, MatchStarting, ReadyToPickup, RemoveFromNavigation, Reset, RespawnEffect, SetRespawn, SpawnCopy, StartSleeping, StaticPrecache, Tick, Timer, Touch, Transmogrify, UpdateHUD, ValidTouch

States Summary
Pickup Source code
auto state Pickup
Touch


Variables Detail

TournamentHealth

bSuperHeal Source code

var(TournamentHealth) bool bSuperHeal;

HealingAmount Source code

var(TournamentHealth) int HealingAmount;


Functions Detail

BotDesireability Source code

event float BotDesireability ( Pawn Bot) )

DetourWeight Source code

function float DetourWeight ( Pawn Other,float PathWeight) )

GetHealMax Source code

function int GetHealMax ( Pawn P) )

GetLocalString Source code

static function string GetLocalString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 ) )

Touch Pickup Source code

function Touch ( actor Other ) )

UpdateHUD Source code

simulated static function UpdateHUD ( HUD H) )


Defaultproperties

defaultproperties
{
     HealingAmount=20
     PickupMessage="You picked up a Health Pack +"
     RespawnTime=30.000000
     MaxDesireability=0.700000
     RemoteRole=ROLE_DumbProxy
     AmbientGlow=128
     CollisionRadius=32.000000
     CollisionHeight=23.000000
     Mass=10.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Do 14.8.2014 09:58:25.107 - Created with UnCodeX