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//============================================================================= // ShieldPack //============================================================================= class ShieldPack extends ShieldPickup; #exec OBJ LOAD FILE=PickupSounds.uax #exec OBJ LOAD FILE=E_Pickups.usx static function StaticPrecache(LevelInfo L) { L.AddPrecacheStaticMesh(StaticMesh'E_Pickups.RegShield'); } defaultproperties { RespawnTime=30.000000 Physics=PHYS_Rotating RotationRate=(Yaw=24000) DrawScale=1.0 PickupSound=sound'PickupSounds.ShieldPack' PickupForce="ShieldPack" // jdf DrawType=DT_StaticMesh StaticMesh=StaticMesh'E_Pickups.RegShield' CollisionRadius=32.0 ShieldAmount=50 Style=STY_AlphaZ ScaleGlow=0.6 bPredictRespawns=true } |
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