Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- XPickups.TournamentPickup | +-- XPickups.ShieldPickup | +-- XPickups.ShieldPack
Variables Summary |
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Inherited Variables from XPickups.ShieldPickup |
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ShieldAmount |
Functions Summary | ||
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StaticPrecache (LevelInfo L)) |
Inherited Functions from XPickups.ShieldPickup |
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BotDesireability, DetourWeight, GetLocalString, Touch, UpdateHUD |
Inherited Functions from XPickups.TournamentPickup |
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RespawnEffect |
Functions Detail |
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Defaultproperties |
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defaultproperties { RespawnTime=30.000000 Physics=PHYS_Rotating RotationRate=(Yaw=24000) DrawScale=1.0 PickupSound=sound'PickupSounds.ShieldPack' PickupForce="ShieldPack" DrawType=DT_StaticMesh StaticMesh=StaticMesh'E_Pickups.RegShield' CollisionRadius=32.0 ShieldAmount=50 Style=STY_AlphaZ ScaleGlow=0.6 bPredictRespawns=true } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |