Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.Ammo | +-- XWeapons.UTAmmoPickup | +-- XWeapons.AssaultAmmoPickup
Variables Summary |
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Inherited Variables from Engine.Ammo |
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AmmoAmount |
Functions Summary |
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Inherited Functions from XWeapons.UTAmmoPickup |
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RespawnEffect |
Inherited Functions from Engine.Ammo |
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BotDesireability, DetourWeight, SpawnCopy, UpdateHUD |
Defaultproperties |
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defaultproperties { InventoryType=class'GrenadeAmmo' PickupMessage="You got a box of grenades and bullets." PickupSound=Sound'PickupSounds.AssaultAmmoPickup' PickupForce="AssaultAmmoPickup" AmmoAmount=4 CollisionHeight=12.500000 MaxDesireability=0.20000 StaticMesh=StaticMesh'WeaponStaticMesh.AssaultAmmoPickup' DrawType=DT_StaticMesh TransientSoundVolume=0.4 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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