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class BallAttachment extends xWeaponAttachment; function InitFor(Inventory I) { Super.InitFor(I); } simulated event ThirdPersonEffects() { Super.ThirdPersonEffects(); } defaultproperties { Mesh=mesh'Weapons.BallLauncher_3rd' bHeavy=true bRapidFire=false bAltRapidFire=false } |
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