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Core.Object | +-- Engine.Actor | +-- Engine.InventoryAttachment | +-- Engine.WeaponAttachment | +-- XGame.xWeaponAttachment | +-- XWeapons.BallAttachment
Variables Summary |
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Inherited Variables from XGame.xWeaponAttachment |
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bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal |
Inherited Variables from Engine.WeaponAttachment |
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bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect |
Functions Summary | ||
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InitFor (Inventory I)) | ||
ThirdPersonEffects ())) |
Inherited Functions from XGame.xWeaponAttachment |
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GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight |
Inherited Functions from Engine.WeaponAttachment |
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CheckForSplash, ThirdPersonEffects, UpdateHit |
Functions Detail |
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Defaultproperties |
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defaultproperties { Mesh=mesh'Weapons.BallLauncher_3rd' bHeavy=true bRapidFire=false bAltRapidFire=false } |
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