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XWeapons.BlueSuperShockBeam

Extends
ShockBeamEffect

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.xEmitter
      |   
      +-- XWeapons.ShockBeamEffect
         |   
         +-- XWeapons.BlueSuperShockBeam

Direct Known Subclasses:

ExtraBlueBeam

Variables Summary
Inherited Variables from XWeapons.ShockBeamEffect
CoilClass, HitNormal, MuzFlash3Class, MuzFlashClass
Inherited Variables from Engine.xEmitter
bCallPreSpawn, bForceAffected, blockOnNet, bSuspendWhenNotVisible, Expire, mAirResistance, mAtLeastOneFrame, mAttenFunc, mAttenKa, mAttenKb, mAttenuate, mAttraction, mBendStrength, mBounds, mbSpinningNodes, mChildEmitter, mChildName, mColElasticity, mCollision, mColMakeSound, mColorRange[2], mDelayRange[2], mDir, mDirDev, mDistanceAtten, mGrowthRate, mHeadIndex, mInvTileCols, mLastPos, mLastVector, mLifeColorMap, mLifeRange[2], mMassRange[2], mMaxParticles, mMeshNodes[8], mNumActivePcl, mNumSprings, mNumTileColumns, mNumTileRows, mNumUpdates, mOwnerVelocityFactor, mParticleType, mpAttenFunc, mPauseTimer, mpIterator, mPosColorMapXY, mPosColorMapXZ, mPosDev, mPosRelative, mpParticles, mpSprings, mRandMeshes, mRandOrient, mRandTextures, mRegen, mRegenBias, mRegenDist, mRegenOffTime[2], mRegenOnTime[2], mRegenPause, mRegenRange[2], mRegenTimer, mRenderableVerts, mSizeRange[2], mSourceActor, mSpawningType, mSpawnVecA, mSpawnVecB, mSpeedRange[2], mSphere, mSpinRange[2], mStartParticles, mT, mTexU, mTexV, mTileAnimation, mTime, mTotalTiles, mUseMeshNodes, mWaveAmplitude, mWaveFrequency, mWaveLockEnd, mWavePhaseA, mWavePhaseB, mWaveShift, SourceStaticMesh, springD, springK, springMaxCompress, springMaxStretch, SystemHandle

Enumerations Summary
Inherited Enumerations from Engine.xEmitter
EAttenFunc, ExParticleTypes, ExSpawningTypes

Functions Summary
function SpawnEffects ()))
Inherited Functions from XWeapons.ShockBeamEffect
AimAt, CheckMaxEffectDistance, PostNetBeginPlay, SpawnEffects, SpawnImpactEffects
Inherited Functions from Engine.xEmitter
ClampToMaxParticles, CollisionSound, PrecacheContent, PreSpawned, Trigger, UpdatePrecacheMaterials


Functions Detail

SpawnEffects Source code

simulated function SpawnEffects ( ) )


Defaultproperties

defaultproperties
{
	bNetTemporary=false
	MuzFlashClass=class'ShockMuzFlash'
	MuzFlash3Class=class'ShockMuzFlash3rd'
	Skins(0)=InstagibEffects.BlueSuperShockTex
    LightHue=230
	CoilClass=class'ShockBeamCoilBlue'
}

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Creation time: Do 14.8.2014 09:58:00.915 - Created with UnCodeX