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class DamTypeShieldImpact extends WeaponDamageType abstract; defaultproperties { DeathString="%o was pulverized by %k's shield gun." MaleSuicide="%o threw his weight around once too often." FemaleSuicide="%o threw her weight around once too often." WeaponClass=class'ShieldGun' bDetonatesGoop=true bKUseOwnDeathVel=true KDeathVel=450 KDeathUpKick=300 VehicleMomentumScaling=+0.3 } |
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