Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- XWeapons.DamTypeShieldImpact
Variables Summary |
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Inherited Variables from UnrealGame.WeaponDamageType |
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WeaponClass |
Functions Summary |
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Inherited Functions from UnrealGame.WeaponDamageType |
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GetWeaponClass |
Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Defaultproperties |
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defaultproperties { DeathString="%o was pulverized by %k's shield gun." MaleSuicide="%o threw his weight around once too often." FemaleSuicide="%o threw her weight around once too often." WeaponClass=class'ShieldGun' bDetonatesGoop=true bKUseOwnDeathVel=true KDeathVel=450 KDeathUpKick=300 VehicleMomentumScaling=+0.3 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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