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class DamTypeShockBall extends WeaponDamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth ) { HitEffects[0] = class'HitSmoke'; } defaultproperties { DeathString="%o was wasted by %k's shock core." MaleSuicide="%o snuffed himself with the shock core." FemaleSuicide="%o snuffed herself with the shock core." WeaponClass=class'ShockRifle' bDetonatesGoop=true DamageOverlayMaterial=Material'UT2004Weapons.ShockHitShader' DamageOverlayTime=0.8 bDelayedDamage=true } |
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