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class DamTypeShockBeam extends WeaponDamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth ) { HitEffects[0] = class'HitSmoke'; } defaultproperties { DeathString="%o was fatally enlightened by %k's shock beam." MaleSuicide="%o somehow managed to shoot himself with the shock rifle." FemaleSuicide="%o somehow managed to shoot herself with the shock rifle." DamageOverlayMaterial=Material'UT2004Weapons.ShockHitShader' DamageOverlayTime=0.8 WeaponClass=class'ShockRifle' GibPerterbation=0.75 bDetonatesGoop=true VehicleMomentumScaling=0.50 VehicleDamageScaling=0.85 } |
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