Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- XWeapons.DamTypeShockBeam
DamTypeSuperShockBeam
Variables Summary |
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Inherited Variables from UnrealGame.WeaponDamageType |
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WeaponClass |
Functions Summary | ||
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GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth )) |
Inherited Functions from UnrealGame.WeaponDamageType |
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GetWeaponClass |
Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Functions Detail |
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Defaultproperties |
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defaultproperties { DeathString="%o was fatally enlightened by %k's shock beam." MaleSuicide="%o somehow managed to shoot himself with the shock rifle." FemaleSuicide="%o somehow managed to shoot herself with the shock rifle." DamageOverlayMaterial=Material'UT2004Weapons.ShockHitShader' DamageOverlayTime=0.8 WeaponClass=class'ShockRifle' GibPerterbation=0.75 bDetonatesGoop=true VehicleMomentumScaling=0.50 VehicleDamageScaling=0.85 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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