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class MinigunAltFire extends MinigunFire; defaultproperties { BarrelRotationsPerSec=1.f DamageMin=14 DamageMax=16 Spread=0.0300 FireLoopAnimRate=3.f PreFireTime=0.15f WindUpTime=0.15f FiringSound=Sound'WeaponSounds.MiniGun.MiniAltFireb' SmokeEmitterClass=class'xEffects.MinigunAltMuzzleSmoke' FiringForce="minialtfireb" // jdf DamageType=class'DamTypeMinigunAlt' MinigunSoundVolume=240 BotRefireRate=0.99 ShakeOffsetMag=(X=1.0,Y=1.0,Z=1.0) ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0) ShakeOffsetTime=2 ShakeRotMag=(X=50.0,Y=50.0,Z=50.0) ShakeRotRate=(X=10000.0,Y=10000.0,Z=10000.0) ShakeRotTime=2 } |
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