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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.InstantFire
|
+-- XWeapons.MinigunFire
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+-- XWeapons.MinigunAltFire
ClassicMinigunAltFire
| Variables Summary |
|---|
| Inherited Variables from XWeapons.MinigunFire |
|---|
| BarrelRotationsPerSec, FireTime, FiringForce, FiringSound, Gun, MaxRollSpeed, MinigunSoundVolume, RollSpeed, RoundsPerRotation, WindingForce, WindingSound, WindUpTime |
| Inherited Variables from XWeapons.InstantFire |
|---|
| DamageMax, DamageMin, DamageType, Momentum, TraceRange |
| Functions Summary |
|---|
| Inherited Functions from XWeapons.MinigunFire |
|---|
| BeginState, EndState, FlashMuzzleFlash, InitEffects, IsIdle, ModeTick, PlayAmbientSound, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, StartBerserk, StartFiring, StartSuperBerserk, StopBerserk, StopFiring, StopRolling |
| Inherited Functions from XWeapons.InstantFire |
|---|
| DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
| Defaultproperties |
|---|
defaultproperties
{
BarrelRotationsPerSec=1.f
DamageMin=14
DamageMax=16
Spread=0.0300
FireLoopAnimRate=3.f
PreFireTime=0.15f
WindUpTime=0.15f
FiringSound=Sound'WeaponSounds.MiniGun.MiniAltFireb'
SmokeEmitterClass=class'xEffects.MinigunAltMuzzleSmoke'
FiringForce="minialtfireb"
DamageType=class'DamTypeMinigunAlt'
MinigunSoundVolume=240
BotRefireRate=0.99
ShakeOffsetMag=(X=1.0,Y=1.0,Z=1.0)
ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
ShakeOffsetTime=2
ShakeRotMag=(X=50.0,Y=50.0,Z=50.0)
ShakeRotRate=(X=10000.0,Y=10000.0,Z=10000.0)
ShakeRotTime=2
}
|
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