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XWeapons.MinigunAltFire

Extends
MinigunFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.InstantFire
      |   
      +-- XWeapons.MinigunFire
         |   
         +-- XWeapons.MinigunAltFire

Direct Known Subclasses:

ClassicMinigunAltFire

Variables Summary
Inherited Variables from XWeapons.MinigunFire
BarrelRotationsPerSec, FireTime, FiringForce, FiringSound, Gun, MaxRollSpeed, MinigunSoundVolume, RollSpeed, RoundsPerRotation, WindingForce, WindingSound, WindUpTime
Inherited Variables from XWeapons.InstantFire
DamageMax, DamageMin, DamageType, Momentum, TraceRange

Functions Summary
Inherited Functions from XWeapons.MinigunFire
BeginState, EndState, FlashMuzzleFlash, InitEffects, IsIdle, ModeTick, PlayAmbientSound, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, StartBerserk, StartFiring, StartSuperBerserk, StopBerserk, StopFiring, StopRolling
Inherited Functions from XWeapons.InstantFire
DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect


Defaultproperties

defaultproperties
{
    BarrelRotationsPerSec=1.f


    DamageMin=14
    DamageMax=16
	Spread=0.0300


    FireLoopAnimRate=3.f
    PreFireTime=0.15f
    WindUpTime=0.15f


    FiringSound=Sound'WeaponSounds.MiniGun.MiniAltFireb'
    SmokeEmitterClass=class'xEffects.MinigunAltMuzzleSmoke'
    FiringForce="minialtfireb"  
    DamageType=class'DamTypeMinigunAlt'
	MinigunSoundVolume=240


    BotRefireRate=0.99


    ShakeOffsetMag=(X=1.0,Y=1.0,Z=1.0)
    ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0)
    ShakeOffsetTime=2
    ShakeRotMag=(X=50.0,Y=50.0,Z=50.0)
    ShakeRotRate=(X=10000.0,Y=10000.0,Z=10000.0)
    ShakeRotTime=2
}

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Creation time: Do 14.8.2014 09:58:14.376 - Created with UnCodeX