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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.InstantFire | +-- XWeapons.MinigunFire | +-- XWeapons.MinigunAltFire
ClassicMinigunAltFire
Variables Summary |
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Inherited Variables from XWeapons.MinigunFire |
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BarrelRotationsPerSec, FireTime, FiringForce, FiringSound, Gun, MaxRollSpeed, MinigunSoundVolume, RollSpeed, RoundsPerRotation, WindingForce, WindingSound, WindUpTime |
Inherited Variables from XWeapons.InstantFire |
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DamageMax, DamageMin, DamageType, Momentum, TraceRange |
Functions Summary |
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Inherited Functions from XWeapons.MinigunFire |
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BeginState, EndState, FlashMuzzleFlash, InitEffects, IsIdle, ModeTick, PlayAmbientSound, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, StartBerserk, StartFiring, StartSuperBerserk, StopBerserk, StopFiring, StopRolling |
Inherited Functions from XWeapons.InstantFire |
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DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
Defaultproperties |
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defaultproperties { BarrelRotationsPerSec=1.f DamageMin=14 DamageMax=16 Spread=0.0300 FireLoopAnimRate=3.f PreFireTime=0.15f WindUpTime=0.15f FiringSound=Sound'WeaponSounds.MiniGun.MiniAltFireb' SmokeEmitterClass=class'xEffects.MinigunAltMuzzleSmoke' FiringForce="minialtfireb" DamageType=class'DamTypeMinigunAlt' MinigunSoundVolume=240 BotRefireRate=0.99 ShakeOffsetMag=(X=1.0,Y=1.0,Z=1.0) ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0) ShakeOffsetTime=2 ShakeRotMag=(X=50.0,Y=50.0,Z=50.0) ShakeRotRate=(X=10000.0,Y=10000.0,Z=10000.0) ShakeRotTime=2 } |
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