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class MinigunAmmo extends Ammunition; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { ItemName="Bullets" IconMaterial=Material'HudContent.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) PickupClass=class'MinigunAmmoPickup' MaxAmmo=300 InitialAmount=150 } |
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