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class PainterAttachment extends xWeaponAttachment; var LinkMuzFlashProj3rd MuzFlash; simulated function Destroyed() { if (MuzFlash != None) MuzFlash.Destroy(); Super.Destroyed(); } simulated event ThirdPersonEffects() { local Rotator R; if ( Level.NetMode != NM_DedicatedServer && FlashCount > 0 ) { if ( FiringMode == 0 ) { if (MuzFlash == None) { //MuzFlash = Spawn(class'LinkMuzFlashProj3rd'); //AttachToBone(MuzFlash, 'tip'); } if (MuzFlash != None) { MuzFlash.Trigger(self, None); R.Roll = Rand(65536); SetBoneRotation('bone flashA', R, 0, 1.0); } } } Super.ThirdPersonEffects(); } defaultproperties { Mesh=mesh'Weapons.Painter_3rd' bHeavy=false bRapidFire=false bAltRapidFire=false } |
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