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class ShockAmmoPickup extends UTAmmoPickup; defaultproperties { InventoryType=class'ShockAmmo' PickupMessage="You picked up a Shock Core." PickupSound=Sound'PickupSounds.ShockAmmoPickup' PickupForce="ShockAmmoPickup" // jdf CollisionHeight=32.000000 AmmoAmount=10 DrawScale3D=(X=+0.8.y=+0.8,Z=+0.5) PrePivot=(Z=+32.0) StaticMesh=StaticMesh'WeaponStaticMesh.ShockAmmoPickup' DrawType=DT_StaticMesh } |
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