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class SniperAttachment extends xWeaponAttachment; var() LightningCharge3rd charge; simulated function Destroyed() { if (charge != None) charge.Destroy(); Super.Destroyed(); } simulated event ThirdPersonEffects() { if ( Level.NetMode != NM_DedicatedServer ) { if (charge == None) { charge = Spawn(class'LightningCharge3rd'); AttachToBone(charge, 'tip'); } WeaponLight(); } Super.ThirdPersonEffects(); } defaultproperties { bHeavy=false bRapidFire=false bAltRapidFire=false Mesh=mesh'Weapons.Sniper_3rd' bDynamicLight=false LightType=LT_Steady LightEffect=LE_NonIncidence LightPeriod=3 LightBrightness=255 LightHue=165 LightSaturation=170 LightRadius=5.0 } |
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