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XWeapons.SniperAttachment

Extends
xWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- XGame.xWeaponAttachment
            |   
            +-- XWeapons.SniperAttachment

Variables Summary
SniperAttachment
LightningCharge3rdcharge
Inherited Variables from XGame.xWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal
Inherited Variables from Engine.WeaponAttachment
bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect

Functions Summary
function Destroyed ()))
event ThirdPersonEffects ()))
Inherited Functions from XGame.xWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight
Inherited Functions from Engine.WeaponAttachment
CheckForSplash, ThirdPersonEffects, UpdateHit


Variables Detail

SniperAttachment

charge Source code

var(SniperAttachment) LightningCharge3rd charge;


Functions Detail

Destroyed Source code

simulated function Destroyed ( ) )

ThirdPersonEffects Source code

simulated event ThirdPersonEffects ( ) )


Defaultproperties

defaultproperties
{
    bHeavy=false
    bRapidFire=false
    bAltRapidFire=false
    Mesh=mesh'Weapons.Sniper_3rd'


    bDynamicLight=false
    LightType=LT_Steady
    LightEffect=LE_NonIncidence
    LightPeriod=3
    LightBrightness=255
    LightHue=165
    LightSaturation=170
    LightRadius=5.0
}

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Creation time: Do 14.8.2014 09:58:22.144 - Created with UnCodeX