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AssaultBP.ASDefensiveVehicleFactory

Extends
ASVehicleFactory

use this factory to make defending bots use the vehicle

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.SVehicleFactory
      |   
      +-- UT2k4Assault.ASVehicleFactory
         |   
         +-- AssaultBP.ASDefensiveVehicleFactory

Variables Summary
Inherited Variables from UT2k4Assault.ASVehicleFactory
AIVisibilityDist, Announcement_Destroyed, BACKUP_bEnabled, bEnabled, bEnter_TeamUnlocks, bHighScoreKill, bHUDTrackVehicle, bKeyVehicle, BlockCount, bResetting, bRespawnWhenDestroyed, bSoundsPrecached, bSpawnBuildEffect, bSpawnProtected, BuildEffect, BuildEffectClass, bVehicleTeamLock, Child, MaxSpawnBlockCount, MyDestroyVehicleObjective, NextFactory, NextFactoryTag, RespawnDelay, SpawnDelay, TriggeredFunction, VehicleAmbientGlow, VehicleClassStr, VehicleDamageMomentumScale, VehicleDriverDamageMult, VehicleEvent, VehicleHealth, VehicleLinkHealMult, VehiclePossessedEvent, VehicleTag, VehicleTeam
Inherited Variables from Engine.SVehicleFactory
MaxVehicleCount, MyMarker, VehicleClass, VehicleCount

Enumerations Summary
Inherited Enumerations from UT2k4Assault.ASVehicleFactory
EASVF_TriggeredFunction

Functions Summary
function VehicleSpawned ()))
Inherited Functions from UT2k4Assault.ASVehicleFactory
PostBeginPlay, PrecacheAnnouncer, Reset, SelfTriggered, SetEnabled, SetVehicleTeam, ShutDown, SpawnBuildEffect, SpawnVehicle, Timer, Trigger, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, VehicleDestroyed, VehiclePossessed, VehicleSpawned
Inherited Functions from Engine.SVehicleFactory
PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed


Functions Detail

VehicleSpawned Source code

function VehicleSpawned ( ) )



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Creation time: Do 14.8.2014 09:57:59.367 - Created with UnCodeX