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ChristmasDecorationV2a.ChristmasDecoration

Extends
ReplicationInfo

ChristmasDecoration Creation date: 2010-12-12 16:23 Last change: $Id$ Copyright © 2010, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- ChristmasDecorationV2a.ChristmasDecoration

Variables Summary
ZoneProbeProbe
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Functions Summary
operatorrangevector *= (out rangevector A, float B))
operatorrangevector *= (out rangevector A, vector B))
functionActor AttachDecoHat (Actor A, name BoneName, vector LocOffset, rotator RotOffset, float Scale, vector Scale3D))
function Decorate (Actor A))
function PostBeginPlay ()
function PostNetBeginPlay ()))
function PreBeginPlay ()))
functionbyte ProbeZone (vector ProbeLocation))
functionLight SpawnCorona (Actor A, class<Light> AttachmentClass, vector LocOffset, float Scale))
functionActor SpawnDecoBag (Actor A, vector LocOffset, rotator RotOffset, float Scale, vector Scale3D))
functionActor SpawnDecoHat (Actor A, vector LocOffset, rotator RotOffset, float Scale, vector Scale3D))
functionEmitter SpawnEmitter (Actor A, class<Emitter> EmitterClass, optional StaticMesh SpawningMesh, optional vector SpawningMeshScale))
functionbool TestTrace (Actor TestActor, vector End, vector Start))
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

Probe Source code

var ZoneProbe Probe;


Functions Detail

*= Source code

static final operator rangevector *= ( out rangevector A, float B) )

*= Source code

static final operator rangevector *= ( out rangevector A, vector B) )

AttachDecoHat Source code

simulated function Actor AttachDecoHat ( Actor A, name BoneName, vector LocOffset, rotator RotOffset, float Scale, vector Scale3D) )

Decorate Source code

simulated function Decorate ( Actor A) )

PostBeginPlay Source code

function PostBeginPlay ( )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

PreBeginPlay Source code

function PreBeginPlay ( ) )

ProbeZone Source code

simulated function byte ProbeZone ( vector ProbeLocation) )

SpawnCorona Source code

simulated function Light SpawnCorona ( Actor A, class<Light> AttachmentClass, vector LocOffset, float Scale) )

SpawnDecoBag Source code

simulated function Actor SpawnDecoBag ( Actor A, vector LocOffset, rotator RotOffset, float Scale, vector Scale3D) )

SpawnDecoHat Source code

simulated function Actor SpawnDecoHat ( Actor A, vector LocOffset, rotator RotOffset, float Scale, vector Scale3D) )

SpawnEmitter Source code

simulated function Emitter SpawnEmitter ( Actor A, class<Emitter> EmitterClass, optional StaticMesh SpawningMesh, optional vector SpawningMeshScale) )

TestTrace Source code

simulated function bool TestTrace ( Actor TestActor, vector End, vector Start) )


Defaultproperties

defaultproperties
{
	bNetTemporary = True
}



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Creation time: Do 14.8.2014 09:58:01.697 - Created with UnCodeX