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ChristmasDecoration Creation date: 2010-12-12 16:23 Last change: $Id$ Copyright © 2010, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
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+-- Engine.ReplicationInfo
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+-- ChristmasDecorationV2a.ChristmasDecoration
| Variables Summary | |
|---|---|
| ZoneProbe | Probe |
| Inherited Variables from Engine.Info |
|---|
| BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup |
| Functions Summary | ||
|---|---|---|
![]() | rangevector | *= (out rangevector A, float B)) |
![]() | rangevector | *= (out rangevector A, vector B)) |
![]() | Actor | AttachDecoHat (Actor A, name BoneName, vector LocOffset, rotator RotOffset, float Scale, vector Scale3D)) |
![]() | Decorate (Actor A)) | |
![]() | PostBeginPlay () | |
![]() | PostNetBeginPlay ())) | |
![]() | PreBeginPlay ())) | |
![]() | byte | ProbeZone (vector ProbeLocation)) |
![]() | Light | SpawnCorona (Actor A, class<Light> AttachmentClass, vector LocOffset, float Scale)) |
![]() | Actor | SpawnDecoBag (Actor A, vector LocOffset, rotator RotOffset, float Scale, vector Scale3D)) |
![]() | Actor | SpawnDecoHat (Actor A, vector LocOffset, rotator RotOffset, float Scale, vector Scale3D)) |
![]() | Emitter | SpawnEmitter (Actor A, class<Emitter> EmitterClass, optional StaticMesh SpawningMesh, optional vector SpawningMeshScale)) |
![]() | bool | TestTrace (Actor TestActor, vector End, vector Start)) |
| Inherited Functions from Engine.Info |
|---|
| AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel |
| Variables Detail |
|---|
| Functions Detail |
|---|
*= Source code
*= Source code
AttachDecoHat Source code
Decorate Source code
PostBeginPlay Source code
PostNetBeginPlay Source code
PreBeginPlay Source code
ProbeZone Source code
SpawnCorona Source code
SpawnDecoBag Source code
SpawnDecoHat Source code
SpawnEmitter Source code
TestTrace Source code| Defaultproperties |
|---|
defaultproperties
{
bNetTemporary = True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||