ChristmasDecoration
Creation date: 2010-12-12 16:23
Last change: $Id$
Copyright © 2010, Wormbo
Website: http://www.koehler-homepage.de/Wormbo/
Feel free to reuse this code. Send me a note if you found it helpful or want
to report bugs/provide improvements.
Functions Summary |
| rangevector | *= (out rangevector A, float B))
|
| rangevector | *= (out rangevector A, vector B))
|
| Actor | AttachDecoHat (Actor A, name BoneName, vector LocOffset, rotator RotOffset, float Scale, vector Scale3D))
|
| | Decorate (Actor A))
|
| | PostBeginPlay ()
|
| | PostNetBeginPlay ()))
|
| | PreBeginPlay ()))
|
| byte | ProbeZone (vector ProbeLocation))
|
| Light | SpawnCorona (Actor A, class<Light> AttachmentClass, vector LocOffset, float Scale))
|
| Actor | SpawnDecoBag (Actor A, vector LocOffset, rotator RotOffset, float Scale, vector Scale3D))
|
| Actor | SpawnDecoHat (Actor A, vector LocOffset, rotator RotOffset, float Scale, vector Scale3D))
|
| Emitter | SpawnEmitter (Actor A, class<Emitter> EmitterClass, optional StaticMesh SpawningMesh, optional vector SpawningMeshScale))
|
| bool | TestTrace (Actor TestActor, vector End, vector Start))
|