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Engine.InventorySpot

Extends
SmallNavigationPoint
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.SmallNavigationPoint
         |   
         +-- Engine.InventorySpot

Variables Summary
boolbSuperPickup
PickupmarkedItem
xPickupBasemyPickupBase
Inherited Variables from Engine.NavigationPoint
bAlreadyVisited, bAlwaysUseStrafing, BaseDist[2], BaseVisible[2], bAutoBuilt, bBlockable, bBlocked, bCanReach, bDestinationOnly, bEndPoint, bestPathWeight, bFlyingPreferred, bForcedOnly, bForceNoStrafing, bHideEditorPaths, bMakeSourceOnly, bMayCausePain, bMustBeReachable, bNeverUseStrafing, bNoAutoConnect, bNoSuperSize, bNotBased, bOneWayPath, bPathsChanged, bPropagatesSound, bReceivePlayerToucherDiedNotify, bSourceOnly, bSpecialForced, bSpecialMove, bTransientEndPoint, bVehicleDestination, cost, ExtraCost, FearCost, ForcedPaths[4], InventoryCache, InventoryDist, LastDetourWeight, MaxPathSize, nextNavigationPoint, nextOrdered, PathList, previousPath, prevOrdered, ProscribedPaths[4], taken, TransientCost, visitedWeight

Functions Summary
eventfloat DetourWeight (Pawn Other, loat PathWeight))
functionActor GetMoveTargetFor (AIController B, float MaxWait))
Inherited Functions from Engine.NavigationPoint
Accept, DetourWeight, MoverClosed, MoverOpened, PlayerToucherDied, PostBeginPlay, ProceedWithMove, SetBaseDistance, SetBaseVisibility, SpecialCost, SuggestMovePreparation


Variables Detail

bSuperPickup Source code

var bool bSuperPickup;

markedItem Source code

var Pickup markedItem;

myPickupBase Source code

var xPickupBase myPickupBase;


Functions Detail

DetourWeight Source code

event float DetourWeight ( Pawn Other,float PathWeight) )

GetMoveTargetFor Source code

function Actor GetMoveTargetFor ( AIController B, float MaxWait) )


Defaultproperties

defaultproperties
{
     bCollideWhenPlacing=False
	 bHiddenEd=true
}

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Creation time: Do 14.8.2014 09:58:09.515 - Created with UnCodeX