Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

JBAddonJailCard.JBPickupJailCard

Extends
TournamentPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- XPickups.TournamentPickup
         |   
         +-- JBAddonJailCard.JBPickupJailCard

Variables Summary
class<LocalMessage>ConsoleMessageClass
DecorationDecoration
JBAddonJailCardMyAddon
Class<Decoration>MyDecoration
Inherited Variables from Engine.Pickup
bAmbientGlow, bDropped, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4]

Functions Summary
function BeginState ()))
Pickup
function DeleteDecoration (Actor Other, Pawn P))
functionbool setMyAddon (JBAddonJailCard JC))
function SpawnDeco ()))
function Touch (Actor Other ))
Pickup
Inherited Functions from XPickups.TournamentPickup
RespawnEffect
Inherited Functions from Engine.Pickup
AddToNavigation, AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, DetourWeight, EndState, GetHumanReadableName, GetLocalString, GetRespawnTime, InitDroppedPickupFor, IsSuperItem, Landed, MatchStarting, ReadyToPickup, RemoveFromNavigation, Reset, RespawnEffect, SetRespawn, SpawnCopy, StartSleeping, StaticPrecache, Tick, Timer, Touch, Transmogrify, UpdateHUD, ValidTouch

States Summary
Pickup Source code
auto state Pickup
BeginState, Touch


Variables Detail

ConsoleMessageClass Source code

var class<LocalMessage> ConsoleMessageClass;

Decoration Source code

var Decoration Decoration;

MyAddon Source code

var JBAddonJailCard MyAddon;

MyDecoration Source code

var Class<Decoration> MyDecoration;


Functions Detail

BeginState Pickup Source code

function BeginState ( ) )

DeleteDecoration Source code

simulated function DeleteDecoration ( Actor Other, Pawn P) )

setMyAddon Source code

function bool setMyAddon ( JBAddonJailCard JC) )

SpawnDeco Source code

simulated function SpawnDeco ( ) )

Touch Pickup Source code

function Touch ( Actor Other ) )


Defaultproperties

defaultproperties
{
  
  DrawType    = DT_StaticMesh;
  StaticMesh  = StaticMesh'JBToolbox.SwitchMeshes.JBReleaseKey';
  Skins(0)    = Shader'JBToolbox.SwitchSkins.JBKeyFinalRed';
  bAmbientGlow=true;
  Physics=PHYS_Rotating;
  RotationRate=(Yaw=24000);
  DrawScale=0.6;
  MyDecoration = Class'JBDecoJailCardBasket';
  Style=STY_AlphaZ;
  ScaleGlow=0.6;
  CullDistance=+4500.0;


  
  MaxDesireability=0.3;


  
  MessageClass=class'JBJailCardMessageScreen';
  ConsoleMessageClass=class'JBJailCardMessageConsole';
  PickupSound=sound'2K4MenuSounds.msfxDrag';
  CollisionRadius=24.0;
}



Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Do 14.8.2014 09:58:11.825 - Created with UnCodeX