- Extends
- ONSMineProjectile
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- Onslaught.ONSMineProjectile
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+-- JBToolbox2.JBSpiderMine
Direct Known Subclasses:
JBSpiderMineBlue
Inherited Variables from Onslaught.ONSMineProjectile |
bClosedDown, bGoToTargetLoc, DetectionTimer, ExplodeSound, HeightOffset, ScurryAnimRate, ScurrySpeed, TargetLoc, TargetLocFuzz, TargetPawn, TeamNum |
Inherited Variables from Engine.Projectile |
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider |
Inherited Functions from Onslaught.ONSMineProjectile |
AcquireTarget, AdjustSpeed, Attach, BaseChange, BeginState, BlowUp, Destroyed, Detach, EndState, HitWall, Landed, PhysicsVolumeChange, PostBeginPlay, PostNetBeginPlay, ProcessTouch, SetScurryTarget, TakeDamage, Timer, WarnTarget |
Inherited Functions from Engine.Projectile |
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
JBSpiderMine
function AcquireTarget ( ) )
simulated function BeginState ( ) )
simulated event Destroyed ( ) )
simulated event EncroachedBy (
Actor Other) )
simulated function EndState ( ) )
simulated event HitWall (
vector HitNormal,
Actor Wall) )
simulated function Landed (
vector HitNormal) )
simulated event PostBeginPlay ( ) )
simulated event PostNetBeginPlay ( ) )
simulated function ProcessTouch (
Actor Other,
vector HitLocation) )
function SetScurryTarget (
vector NewTargetLoc) )
simulated function Timer ( ) )
simulated function Timer ( ) )
Timer ScurryToTargetLoc Source code
simulated function Timer ( ) )
defaultproperties
{
Health=60
DampenFactor=0.600000
DampenFactorParallel=0.500000
DetectionRange=1000.000000
IdleAnims(0)="clean"
IdleAnims(1)="look"
IdleAnims(2)="Bob"
IdleAnims(3)="footTap"
IdleAnims(4)="Idle"
DetectionTimer=0.200000
ScurrySpeed=450.000000
ScurryAnimRate=3.000000
TargetLocFuzz=50
bNoFX=True
bDramaticLighting=True
bOrientOnSlope=True
Mesh=SkeletalMesh'SpiderMineMesh'
AmbientGlow=0
bUnlit=False
TransientSoundRadius=150.000000
}
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Creation time: Do 14.8.2014 09:58:12.024 - Created with
UnCodeX