| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.SVehicleFactory
|
+-- JBVehicles.JBVehicleFactory
|
+-- JBVehicles.JBLeviathanFactory
| Variables Summary |
|---|
| Inherited Variables from Engine.SVehicleFactory |
|---|
| MaxVehicleCount, MyMarker, VehicleClass, VehicleCount |
| Functions Summary |
|---|
| Inherited Functions from JBVehicles.JBVehicleFactory |
|---|
| PostBeginPlay, Reset, SpawnBuildEffect, SpawnVehicle, Timer, Trigger, UpdatePrecacheMaterials, VehicleDestroyed |
| Inherited Functions from Engine.SVehicleFactory |
|---|
| PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed |
| Defaultproperties |
|---|
defaultproperties
{
RespawnTime=120.000000
RedBuildEffectClass=Class'OnslaughtFull.ONSMASBuildEffectRed'
BlueBuildEffectClass=Class'OnslaughtFull.ONSMASBuildEffectBlue'
VehicleClass=Class'OnslaughtFull.ONSMobileAssaultStation'
Mesh=SkeletalMesh'ONSFullAnimations.MASchassis'
CollisionRadius=230.000000
CollisionHeight=90.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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