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Core.Object | +-- Engine.Actor | +-- Engine.SVehicleFactory | +-- JBVehicles.JBVehicleFactory | +-- JBVehicles.JBTC1200Factory
Variables Summary |
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Inherited Variables from Engine.SVehicleFactory |
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MaxVehicleCount, MyMarker, VehicleClass, VehicleCount |
Functions Summary |
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Inherited Functions from JBVehicles.JBVehicleFactory |
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PostBeginPlay, Reset, SpawnBuildEffect, SpawnVehicle, Timer, Trigger, UpdatePrecacheMaterials, VehicleDestroyed |
Inherited Functions from Engine.SVehicleFactory |
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PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed |
Defaultproperties |
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defaultproperties { RedBuildEffectClass=Class'Onslaught.ONSRVBuildEffectRed' BlueBuildEffectClass=Class'Onslaught.ONSRVBuildEffectBlue' VehicleClass=Class'OnslaughtFull.ONSGenericSD' Mesh=SkeletalMesh'GenericSD.TC' CollisionRadius=30.000000 CollisionHeight=12.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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