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NetworkPersistentSpawnerProjectile Creation date: 2010-06-07 11:53 Last change: $Id$ Copyright © 2010, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- NetworkProjectileSpawnerV2.NetworkSpawnerProjectile | +-- NetworkProjectileSpawnerV2.NetworkPersistentSpawnerProjectile
Variables Summary |
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Inherited Variables from NetworkProjectileSpawnerV2.NetworkSpawnerProjectile |
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bCanHitInstigator, BouncesLeft, DampenFactor, DampenFactorParallel, Spawner, TrailEffect |
Functions Summary |
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Inherited Functions from NetworkProjectileSpawnerV2.NetworkSpawnerProjectile |
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Destroyed, Explode, HitWall, KillTrail, PostBeginPlay, PostNetBeginPlay, ProcessTouch, Tick, Timer |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Defaultproperties |
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defaultproperties { bNetTemporary = False } |
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