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NetworkProjectileSpawnerV2.NetworkPersistentSpawnerProjectile

Extends
NetworkSpawnerProjectile

NetworkPersistentSpawnerProjectile Creation date: 2010-06-07 11:53 Last change: $Id$ Copyright © 2010, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- NetworkProjectileSpawnerV2.NetworkSpawnerProjectile
         |   
         +-- NetworkProjectileSpawnerV2.NetworkPersistentSpawnerProjectile

Variables Summary
Inherited Variables from NetworkProjectileSpawnerV2.NetworkSpawnerProjectile
bCanHitInstigator, BouncesLeft, DampenFactor, DampenFactorParallel, Spawner, TrailEffect
Inherited Variables from Engine.Projectile
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider

Functions Summary
Inherited Functions from NetworkProjectileSpawnerV2.NetworkSpawnerProjectile
Destroyed, Explode, HitWall, KillTrail, PostBeginPlay, PostNetBeginPlay, ProcessTouch, Tick, Timer
Inherited Functions from Engine.Projectile
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch


Defaultproperties

defaultproperties
{
	bNetTemporary = False
}



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Creation time: Do 14.8.2014 09:58:15.654 - Created with UnCodeX