| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
NetworkPersistentSpawnerProjectile Creation date: 2010-06-07 11:53 Last change: $Id$ Copyright © 2010, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- NetworkProjectileSpawnerV2.NetworkSpawnerProjectile
|
+-- NetworkProjectileSpawnerV2.NetworkPersistentSpawnerProjectile
| Variables Summary |
|---|
| Inherited Variables from NetworkProjectileSpawnerV2.NetworkSpawnerProjectile |
|---|
| bCanHitInstigator, BouncesLeft, DampenFactor, DampenFactorParallel, Spawner, TrailEffect |
| Functions Summary |
|---|
| Inherited Functions from NetworkProjectileSpawnerV2.NetworkSpawnerProjectile |
|---|
| Destroyed, Explode, HitWall, KillTrail, PostBeginPlay, PostNetBeginPlay, ProcessTouch, Tick, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Defaultproperties |
|---|
defaultproperties
{
bNetTemporary = False
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||