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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- Onslaught.ONSWeaponPawn | +-- OnslaughtBP.ONSArtillerySideGunPawn
Constants Summary |
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Inherited Contants from Onslaught.ONSWeaponPawn |
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FilterFrames |
Variables Summary |
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Structures Summary |
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Inherited Structures from Engine.Vehicle |
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SVehicleIcon |
Functions Summary | ||
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bool | StopWeaponFiring ())) |
Functions Detail |
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Defaultproperties |
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defaultproperties { VehiclePositionString="in a SPMA side turret" VehicleNameString="SPMA Side Turret" EntryPosition=(X=40,Y=50,Z=-100) EntryRadius=170.0 GunClass=class'OnslaughtBP.ONSArtillerySideGun' ExitPositions(0)=(X=0,Y=165,Z=100) ExitPositions(1)=(X=0,Y=-165,Z=100) ExitPositions(2)=(X=0,Y=165,Z=-100) ExitPositions(3)=(X=0,Y=-165,Z=-100) FPCamPos=(X=0,Y=0,Z=20) TPCamLookAt=(X=0,Y=0,Z=50) TPCamDistance=150.000000 DrivePos=(X=-20,Y=0,Z=-30) DriverDamageMult=0.4 } |
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