Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- XWeapons.RedeemerProjectile | +-- OnslaughtFull.ONSAutoBomberBomb
Variables Summary |
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Inherited Variables from XWeapons.RedeemerProjectile |
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ExplosionEffectClass, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeTrail, Team |
Functions Summary | ||
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BeginPlay ())) | ||
BeginState ())) Dying | ||
Timer ())) |
Inherited Functions from XWeapons.RedeemerProjectile |
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BeginPlay, BeginState, BlowUp, Destroyed, EncroachingOn, Explode, FellOutOfWorld, HitWall, Landed, PhysicsVolumeChange, PostBeginPlay, ProcessTouch, ShakeView, TakeDamage, Timer |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
States Summary |
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Dying Source code |
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state Dying |
BeginState |
Functions Detail |
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Defaultproperties |
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defaultproperties { ExplosionEffectClass=class'ONSAutoBomberBombExplosion' StaticMesh=StaticMesh'VMWeaponsSM.PlayerWeaponsGroup.bomberBomb' Damage=600.0 DamageRadius=660.0 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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