defaultproperties
{
Mesh=Mesh'ONSFullAnimations.Bomber'
RedSkin=Shader'ONSFullTextures.BomberGroup.BomberChassisFinalRED'
BlueSkin=Shader'ONSFullTextures.BomberGroup.BomberChassisFinalBLUE'
DriverWeapons(0)=(WeaponClass=class'OnslaughtFull.ONSBombDropper',WeaponBone=FrontGunMount);
Health=600
HealthMax=600
IdleSound=sound'ONSVehicleSounds-S.Flying.Flying02'
MaxPitchSpeed=3200
SoundVolume=255
Begin Object Class=KarmaParamsRBFull Name=KParams0
KInertiaTensor(0)=3.5
KInertiaTensor(1)=0.0
KInertiaTensor(2)=0.0
KInertiaTensor(3)=10
KInertiaTensor(4)=0.0
KInertiaTensor(5)=13
KCOMOffset=(X=0.65,Y=0.0,Z=0.0)
KStartEnabled=True
KFriction=0.6
KLinearDamping=0.0
KAngularDamping=1.5
bKNonSphericalInertia=True
bHighDetailOnly=False
bClientOnly=False
bKDoubleTickRate=True
KActorGravScale=2.0
KMaxSpeed=4000.0
KImpactThreshold=300
bDestroyOnWorldPenetrate=True
bDoSafetime=True
Name="KParams0"
End Object
KParams=KarmaParams'KParams0'
DrawScale=0.7
VehicleMass=4
bDrawDriverInTP=False
bDrawMeshInFP=True
LiftCoefficientCurve=(Points=((InVal=-180,OutVal=0.0),(InVal=-10.0,OutVal=0.0),(InVal=0.0,OutVal=0.4),(InVal=6.0,OutVal=0.8),(InVal=10.0,OutVal=1.2),(InVal=12.0,OutVal=1.4),(InVal=20.0,OutVal=0.8),(InVal=60.0,OutVal=0.6),(InVal=90.0,OutVal=0.0),(InVal=180.0,OutVal=0.0)))
DragCoefficientCurve=(Points=((InVal=-180,OutVal=0.0),(InVal=-90.0,OutVal=1.2),(InVal=-10.0,OutVal=0.1),(InVal=-5.0,OutVal=0.35),(InVal=0.0,OutVal=0.01),(InVal=5.0,OutVal=0.35),(InVal=10.0,OutVal=0.1),(InVal=15.0,OutVal=0.3),(InVal=60.0,OutVal=1.0),(InVal=90.0,OutVal=1.2),(InVal=180.0,OutVal=0.0)))
AirFactor=0.00005
HoverForceCurve=(Points=((InVal=0,OutVal=500),(InVal=30,OutVal=700),(InVal=250,OutVal=0)))
COMHeight=20.0
MaxThrust=110.0
PitchTorque=700.0
BankTorque=700.0
ThrustAcceleration=60.0
bHoverOnGround=True
ImpactDamageThreshold=1000
ImpactDamageMult=0.03
MomentumMult=0.05
HoverSoftness=0.9
HoverPenScale=1.5
HoverCheckDist=500
ThrusterOffsets(0)=(X=200,Y=0,Z=10)
ThrusterOffsets(1)=(X=-50,Y=300,Z=10)
ThrusterOffsets(2)=(X=-50,Y=-300,Z=10)
ExitPositions(0)=(X=0,Y=500,Z=100)
ExitPositions(1)=(X=0,Y=-500,Z=100)
ExitPositions(2)=(X=350,Y=0,Z=100)
ExitPositions(3)=(X=-350,Y=0,Z=100)
VehiclePositionString="in a DragonFly"
VehicleNameString="DragonFly"
}
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