Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

OnslaughtFull.ONSBomber

Extends
ONSPlaneCraft

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- Onslaught.ONSVehicle
               |   
               +-- Onslaught.ONSPlaneCraft
                  |   
                  +-- OnslaughtFull.ONSBomber

Variables Summary
ONSBomber
floatMaxPitchSpeed
Inherited Variables from Onslaught.ONSPlaneCraft
AccumulatedTime, AirFactor, BankTorque, bHoverOnGround, bNewPlaneState, CameraDistance, CameraSwingRatio, ChassisState, COMHeight, CurrentThrust, DragCoefficientCurve, HoverCheckDist, HoverForceCurve, HoverPenScale, HoverSoftness, LastCamRot, LastCamTime, LiftCoefficientCurve, MaxThrust, OldPlaneState, OutputRise, OutputStrafe, OutputThrust, PitchTorque, PlaneState, ThrustAcceleration, ThrusterOffsets
Inherited Variables from Onslaught.ONSVehicle
ActiveWeapon, AltFireImpulse, AltFocalPoint, bAltFocalPoint, bCannotBeBased, bCustomAiming, bDestroyAppearance, bDisintegrateVehicle, bDriverCannotLeaveVehicle, bEjectPassengersWhenFlipped, bEnableProximityViewShake, bHadFire, bHasAltFire, bHasAltFireImpulse, bHasBeenAwake, bHasFireImpulse, bIsAwake, BlueSkin, bNeverReset, bOnlyViewShakeIfDriven, bSoundsPrecached, CrosshairColor, CrosshairTexture, CrosshairX, CrosshairY, CustomAim, DamagedEffect, DamagedEffectAccruedDamage, DamagedEffectAccScale, DamagedEffectClass, DamagedEffectFireDamagePerSec, DamagedEffectHealthFireFactor, DamagedEffectHealthSmokeFactor, DamagedEffectOffset, DamagedEffectScale, DebugInfo, DestroyedRoadKillDamageType, DestroyedVehicleMesh, DestructionAngularMomentum, DestructionEffectClass, DestructionLinearMomentum, DisintegrationEffectClass, DisintegrationHealth, DriverWeapons, ExplosionCount, ExplosionDamage, ExplosionDamageType, ExplosionMomentum, ExplosionRadius, ExplosionSoundRadius, ExplosionSounds, ExplosionSoundVolume, FireImpulse, HeadlightCorona, HeadlightCoronaMaterial, HeadlightCoronaMaxSize, HeadlightCoronaOffset, HeadlightProjector, HeadlightProjectorMaterial, HeadlightProjectorOffset, HeadlightProjectorRotation, HeadlightProjectorScale, IdleSound, ImpactDamageMult, ImpactDamageSounds, ImpactDamageThreshold, ImpactDamageTicks, ImpactInfo, ImpactTicksLeft, LastCheckUpsideDownTime, LastImpactExplosionTime, LastRunOverWarningTime, LastVelocitySize, LockedOnSound, MinRunOverWarningAim, OldExplosionCount, OldYaw, PassengerWeapons, RedSkin, Reservation, ResetTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, ShutDownForce, ShutDownSound, SparkAdvanceFactor, SparkEffect, SparkEffectClass, StartUpForce, StartUpSound, TimeBetweenImpactExplosions, UpsideDownDamage, ViewShakeLastCheck, ViewShakeOffsetFreq, ViewShakeOffsetMag, ViewShakeRadius, ViewShakeRotFreq, ViewShakeRotMag, WeaponPawns, Weapons

Structures Summary
Inherited Structures from Onslaught.ONSPlaneCraft
PlaneStateStruct
Inherited Structures from Onslaught.ONSVehicle
DriverWeaponStruct, ImpactInfoStruct, PassengerWeaponStruct

Functions Summary
event DrivingStatusChanged ()))
function Tick (float DeltaTime))
Inherited Functions from Onslaught.ONSPlaneCraft
Destroyed, GetRotDiff, KUpdateState, PostNetBeginPlay, SpecialCalcBehindView, SpecialCalcFirstPersonView, SVehicleUpdateParams
Inherited Functions from Onslaught.ONSVehicle
AltFire, ApplyFireImpulse, CallDestroy, CanAttack, ChangedReservation, ChargeBar, CheckReset, ChooseFireAt, ClientKDriverEnter, ClientKDriverLeave, ClientRegisterVehicleWeapon, ClientVehicleCeaseFire, ClientVehicleExplosion, Deploy, DestroyAppearance, Destroyed, Died, DisplayDebug, DrawHUD, DriverDied, DriverLeft, DriverRadiusDamage, FastVehicle, FindEntryVehicle, Fire, FireOnRelease, GetBotPassenger, GetInstigator, GetTurrets, HasOccupiedTurret, HasUDamage, HasWeapon, HealDamage, ImpactDamageModifier, IsDeployed, IsFiring, IsVehicleEmpty, KDriverEnter, KDriverLeave, KImpact, LimitPitch, MayUndeploy, ModifyThreat, NeedToTurn, NewReservationCostMultiplier, NotifyEnemyLockedOn, NotifyEnemyLostLock, NumPassengers, OpenPositionFor, PlayHit, PostNetBeginPlay, PrecacheAnnouncer, RefireRate, ReservationCostMultiplier, ServerChangeDriverPosition, ServerPlayHorn, ServerVerifyVehicleWeapon, SetActiveWeapon, SetReservation, SetTeamNum, SpokenFor, StaticPrecache, SVehicleUpdateParams, SwitchWeapon, TakeDamage, TakeImpactDamage, TeamChanged, TooCloseToAttack, TryToDrive, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, VehicleCeaseFire, VehicleExplosion, VehicleLocked


Variables Detail

ONSBomber

MaxPitchSpeed Source code

var(ONSBomber) float MaxPitchSpeed;


Functions Detail

DrivingStatusChanged Source code

simulated event DrivingStatusChanged ( ) )

Tick Source code

simulated function Tick ( float DeltaTime) )


Defaultproperties

defaultproperties
{
	Mesh=Mesh'ONSFullAnimations.Bomber'


    RedSkin=Shader'ONSFullTextures.BomberGroup.BomberChassisFinalRED'
    BlueSkin=Shader'ONSFullTextures.BomberGroup.BomberChassisFinalBLUE'


	DriverWeapons(0)=(WeaponClass=class'OnslaughtFull.ONSBombDropper',WeaponBone=FrontGunMount);


	Health=600
	HealthMax=600


	IdleSound=sound'ONSVehicleSounds-S.Flying.Flying02'


	MaxPitchSpeed=3200
	SoundVolume=255


    Begin Object Class=KarmaParamsRBFull Name=KParams0
        KInertiaTensor(0)=3.5
        KInertiaTensor(1)=0.0
        KInertiaTensor(2)=0.0
        KInertiaTensor(3)=10
        KInertiaTensor(4)=0.0
        KInertiaTensor(5)=13
		KCOMOffset=(X=0.65,Y=0.0,Z=0.0)
		KStartEnabled=True
		KFriction=0.6
		KLinearDamping=0.0
		KAngularDamping=1.5
		bKNonSphericalInertia=True
        bHighDetailOnly=False
        bClientOnly=False
		bKDoubleTickRate=True
		KActorGravScale=2.0
        KMaxSpeed=4000.0
        KImpactThreshold=300
		bDestroyOnWorldPenetrate=True
		bDoSafetime=True
        Name="KParams0"
    End Object
    KParams=KarmaParams'KParams0'


    DrawScale=0.7


    VehicleMass=4


    bDrawDriverInTP=False
	bDrawMeshInFP=True


	LiftCoefficientCurve=(Points=((InVal=-180,OutVal=0.0),(InVal=-10.0,OutVal=0.0),(InVal=0.0,OutVal=0.4),(InVal=6.0,OutVal=0.8),(InVal=10.0,OutVal=1.2),(InVal=12.0,OutVal=1.4),(InVal=20.0,OutVal=0.8),(InVal=60.0,OutVal=0.6),(InVal=90.0,OutVal=0.0),(InVal=180.0,OutVal=0.0)))
	DragCoefficientCurve=(Points=((InVal=-180,OutVal=0.0),(InVal=-90.0,OutVal=1.2),(InVal=-10.0,OutVal=0.1),(InVal=-5.0,OutVal=0.35),(InVal=0.0,OutVal=0.01),(InVal=5.0,OutVal=0.35),(InVal=10.0,OutVal=0.1),(InVal=15.0,OutVal=0.3),(InVal=60.0,OutVal=1.0),(InVal=90.0,OutVal=1.2),(InVal=180.0,OutVal=0.0)))
    AirFactor=0.00005


	HoverForceCurve=(Points=((InVal=0,OutVal=500),(InVal=30,OutVal=700),(InVal=250,OutVal=0)))
	COMHeight=20.0
	MaxThrust=110.0
    PitchTorque=700.0
    BankTorque=700.0
    ThrustAcceleration=60.0
    bHoverOnGround=True


    ImpactDamageThreshold=1000
    ImpactDamageMult=0.03


    MomentumMult=0.05


    HoverSoftness=0.9
	HoverPenScale=1.5
	HoverCheckDist=500


	ThrusterOffsets(0)=(X=200,Y=0,Z=10)
	ThrusterOffsets(1)=(X=-50,Y=300,Z=10)
	ThrusterOffsets(2)=(X=-50,Y=-300,Z=10)


    ExitPositions(0)=(X=0,Y=500,Z=100)
    ExitPositions(1)=(X=0,Y=-500,Z=100)
	ExitPositions(2)=(X=350,Y=0,Z=100)
	ExitPositions(3)=(X=-350,Y=0,Z=100)
	VehiclePositionString="in a DragonFly"
	VehicleNameString="DragonFly"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Do 14.8.2014 09:58:16.670 - Created with UnCodeX