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OnslaughtFull.ONSMASPlasmaProjectile

Extends
ONSPlasmaProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Onslaught.ONSPlasmaProjectile
         |   
         +-- OnslaughtFull.ONSMASPlasmaProjectile

Variables Summary
Inherited Variables from Onslaught.ONSPlasmaProjectile
AccelerationMagnitude, HitEffectClass, Plasma, PlasmaEffectClass
Inherited Variables from Engine.Projectile
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider

Functions Summary
Inherited Functions from Onslaught.ONSPlasmaProjectile
Destroyed, Explode, GetRange, Landed, PostBeginPlay, PostNetBeginPlay, ProcessTouch
Inherited Functions from Engine.Projectile
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch


Defaultproperties

defaultproperties
{
    PlasmaEffectClass=class'Onslaught.ONSGreenPlasmaSmallFireEffect'
    HitEffectClass=class'Onslaught.ONSPlasmaHitGreen'
    Damage=30
    DamageRadius=100.0
    Speed=500
    MaxSpeed=15000
    AccelerationMagnitude=20000
    MyDamageType=class'DamTypeMASPlasma'
}

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Creation time: Do 14.8.2014 09:58:17.448 - Created with UnCodeX