Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- Onslaught.ONSPlasmaProjectile | +-- OnslaughtFull.ONSMASPlasmaProjectile
Variables Summary |
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Inherited Variables from Onslaught.ONSPlasmaProjectile |
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AccelerationMagnitude, HitEffectClass, Plasma, PlasmaEffectClass |
Functions Summary |
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Inherited Functions from Onslaught.ONSPlasmaProjectile |
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Destroyed, Explode, GetRange, Landed, PostBeginPlay, PostNetBeginPlay, ProcessTouch |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Defaultproperties |
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defaultproperties { PlasmaEffectClass=class'Onslaught.ONSGreenPlasmaSmallFireEffect' HitEffectClass=class'Onslaught.ONSPlasmaHitGreen' Damage=30 DamageRadius=100.0 Speed=500 MaxSpeed=15000 AccelerationMagnitude=20000 MyDamageType=class'DamTypeMASPlasma' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |