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skaarjpack.Manta

Extends
Monster

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- skaarjpack.Monster
               |   
               +-- skaarjpack.Manta

Variables Summary
boolbStinging
Inherited Variables from skaarjpack.Monster
AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue
Inherited Variables from XGame.xPawn
bAlreadySetup, bBerserk, bCanBoostDodge, bCanDodgeDoubleJump, bClearWeaponOffsets, bDeRes, bFlaming, bFrozenBody, bGibbed, bInvis, bOldInvis, bRubbery, bSkeletized, bSpawnDone, bSpawnIn, CurrentCombo, DeResFX, DeResGravScale, DeResLateralFriction, DeResLiftSoftness, DeResLiftVel, DeResMat0, DeResMat1, DeResTime, FireHeavyBurstAnim, FireHeavyRapidAnim, FireRifleBurstAnim, FireRifleRapidAnim, FireRootBone, FireState, FootstepVolume, GibCountCalf, GibCountForearm, GibCountHead, GibCountTorso, GibCountUpperArm, GibGroupClass, GruntVolume, HeadShotMessage, IdleHeavyAnim, IdleRifleAnim, InvisMaterial, LastUDamageSoundTime, MaxMultiJump, MinTimeBetweenPainSounds, MultiJumpBoost, MultiJumpRemaining, OldController, PlacedCharacterName, PlacedFemaleCharacterName, PlayerShadow, RagConvulseMaterial, RagDeathUpKick, RagDeathVel, RagdollLifeSpan, RagdollOverride, RagGravScale, RagImpactSoundInterval, RagImpactSounds, RagImpactVolume, RagInvInertia, RagLastSoundTime, RagShootStrength, RagSpinScale, RealSkins[4], RepeaterDeathCount, ShieldHitMat, ShieldHitMatTime, ShieldStrengthMax, SimHitFxTicker, SkeletonMesh, SmallShieldStrength, SoundFootsteps[11], SoundGroupClass, Species, TeamSkin, TeleportFXClass, TransEffects[2], TransOutEffect[2], UDamageSound, UDamageTime, UDamageTimer, UDamageWeaponMaterial, VoiceClass, WallDodgeAnims[4], WeaponAttachment

Enumerations Summary
Inherited Enumerations from XGame.xPawn
EFireAnimState

Functions Summary
function AnimEnd (int Channel))
function Bump (actor Other))
function PlayDirectionalDeath (Vector HitLoc))
function PlayDirectionalHit (Vector HitLoc))
function PlayVictory ()))
function PostBeginPlay ()))
function RangedAttack (Actor A))
function SetMovementPhysics ()))
function WingBeat ()))
Inherited Functions from skaarjpack.Monster
AnimEnd, AssignInitialPose, CanAttack, CreateGib, Destroyed, Fire, FireProjectile, ForceDefaultCharacter, GetDamageRadius, GetFireStart, HasRangedAttack, IsHeadShot, IsPlayerPawn, Landed, LandThump, MeleeDamageTarget, PlayChallengeSound, PlayDying, PlayDyingSound, PlayTakeHit, PlayVictory, PlayVictoryAnimation, PostBeginPlay, PreferMelee, ProcessHitFX, RangedAttack, RangedAttackTime, RecommendSplashDamage, SameSpeciesAs, SetAnimAction, SetMovementPhysics, SpawnGiblet, SplashDamage, StartDeRes, StopFiring, Timer, TurnOff
Inherited Functions from XGame.xPawn
AddShieldStrength, AdjustedStrength, AltFire, AnimEnd, AssignInitialPose, AttachEffect, BeginState, BotDodge, CalcHitLoc, CanDoubleJump, CanMultiJump, CanUseShield, ChangedWeapon, CheckReflect, CheckValidFemaleDefault, CheckValidMaleDefault, ClientDying, ClientRestart, ClientSetUDamageTime, DeactivateSpawnProtection, Destroyed, DisableUDamage, DoCombo, DoComboName, DoDamageFX, DoDerezEffect, Dodge, DoDoubleJump, DoJump, DoTranslocateOut, EnableUDamage, FellOutOfWorld, FindValidTaunt, Fire, FootStepping, ForceDefaultCharacter, Gasp, GetAnimSequence, GetDefaultCharacter, GetGibClass, GetKillerController, GetOffhandBoneFor, GetPlacedRoster, GetShieldStrength, GetShieldStrengthMax, GetSound, GetTeam, GetTeamNum, GetWeaponBoneFor, HasUDamage, HideBone, InCurrentCombo, KImpact, KSkelConvulse, KVelDropBelow, Landed, LandThump, NotifyTeamChanged, PerformDodge, PhysicsVolumeChange, PlayDirectionalDeath, PlayDirectionalHit, PlayDoubleJump, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayFootStepLeft, PlayFootStepRight, PlayHit, PlayMoverHitSound, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessHitFX, RandSpin, RemoveFlamingEffects, RemovePowerups, ResetPhysicsBasedAnim, ServerChangedWeapon, SetAnimAction, SetHeadScale, SetInvisibility, SetOverlayMaterial, Setup, SetWeaponAttachment, SetWeaponOverlay, ShieldAbsorb, SpawnGiblet, SpawnGibs, StartDeRes, StartDriving, StartFiring, StopDriving, StopFiring, TakeDamage, Tick, TickDeRes, TickFX, Timer, WasPlayerPawn


Variables Detail

bStinging Source code

var bool bStinging;


Functions Detail

AnimEnd Source code

simulated function AnimEnd ( int Channel) )

Bump Source code

singular function Bump ( actor Other) )

PlayDirectionalDeath Source code

simulated function PlayDirectionalDeath ( Vector HitLoc) )

PlayDirectionalHit Source code

simulated function PlayDirectionalHit ( Vector HitLoc) )

PlayVictory Source code

function PlayVictory ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

RangedAttack Source code

function RangedAttack ( Actor A) )

SetMovementPhysics Source code

function SetMovementPhysics ( ) )

WingBeat Source code

function WingBeat ( ) )


Defaultproperties

defaultproperties
{
	bCanFly=true
	bCanStrafe=false
	bCanDodge=false
	bPhysicsAnimUpdate=false
     MeleeRange=+00200.000000
     WaterSpeed=+00300.000000
     AirSpeed=+00400.000000
     AccelRate=+0800.000000
     Mesh=Manta1
     Skins(0)=JManta1
     Skins(1)=JManta1
     CollisionRadius=+00025.000000
     CollisionHeight=+00012.000000
     Mass=+00080.000000
     Buoyancy=+00080.000000
     RotationRate=(Pitch=16384,Yaw=55000,Roll=15000)


     HitSound(0)=injur1m
     HitSound(1)=injur2m
     HitSound(2)=injur1m
     HitSound(3)=injur2m
     DeathSound(0)=Death2M
     DeathSound(1)=Death2M
     DeathSound(2)=Death2M
     DeathSound(3)=Death2M
     ChallengeSound(0)=call1M
     ChallengeSound(1)=call1M
     ChallengeSound(2)=call2M
     ChallengeSound(3)=call2M
     
    AirStillAnim=Fly
    AirAnims(0)=Fly
    AirAnims(1)=Fly
    AirAnims(2)=Fly
    AirAnims(3)=Fly
    TakeoffStillAnim=Fly
    TakeoffAnims(0)=Fly
    TakeoffAnims(1)=Fly
    TakeoffAnims(2)=Fly
    TakeoffAnims(3)=Fly
    MovementAnims(0)=Fly
    MovementAnims(1)=Fly
    MovementAnims(2)=Fly
    MovementAnims(3)=Fly
    
    WalkAnims(0)=Fly
    WalkAnims(1)=Fly
    WalkAnims(2)=Fly
    WalkAnims(3)=Fly


}

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Creation time: Do 14.8.2014 09:58:13.615 - Created with UnCodeX