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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
|
+-- skaarjpack.Monster
|
+-- skaarjpack.Skaarj
FireSkaarj, IceSkaarj
| Variables Summary | |
|---|---|
| name | DeathAnim[4] |
| sound | FootStep[2] |
| Inherited Variables from skaarjpack.Monster |
|---|
| AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue |
| Enumerations Summary |
|---|
| Inherited Enumerations from XGame.xPawn |
|---|
| EFireAnimState |
| Functions Summary | ||
|---|---|---|
![]() | AnimEnd (int Channel)) | |
![]() | ClawDamageTarget ())) | |
![]() | vector | GetFireStart (vector X, vector Y, vector Z)) |
![]() | PlayDying (class<DamageType> DamageType, vector HitLoc)) | |
![]() | PlayVictory ())) | |
![]() | RangedAttack (Actor A)) | |
![]() | RunStep ())) | |
![]() | bool | SameSpeciesAs (Pawn P)) |
![]() | SpawnTwoShots ())) | |
![]() | SpinDamageTarget ())) | |
![]() | WalkStep ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
AnimEnd Source code
ClawDamageTarget Source code
GetFireStart Source code
PlayDying Source code
PlayVictory Source code
RangedAttack Source code
RunStep Source code
SameSpeciesAs Source code
SpawnTwoShots Source code
SpinDamageTarget Source code
WalkStep Source code| Defaultproperties |
|---|
defaultproperties
{
JumpZ=550
bCanStrafe=True
AmmunitionClass=class'SkaarjAmmo'
Mesh=Skaarjw
Skins(0)=Material'Skaarjw1'
HitSound(0)=injur1sk
HitSound(1)=injur2sk
HitSound(2)=injur3sk
HitSound(3)=injur3sk
DeathSound(0)=death1sk
DeathSound(1)=death2sk
Footstep(0)=walkC
Footstep(1)=walkC
Health=150
MeleeRange=+00060.000000
GroundSpeed=+00440.000000
Mass=+00150.000000
Buoyancy=+00150.000000
RotationRate=(Pitch=3072,Yaw=60000,Roll=2048)
CollisionRadius=+00025.000000
CollisionHeight=+00044.000000
ChallengeSound(0)=chalnge1s
ChallengeSound(1)=chalnge3s
ChallengeSound(2)=roam11s
ChallengeSound(3)=roam11s
DeathAnim(0)=Death
DeathAnim(1)=Death2
DeathAnim(2)=Death3
DeathAnim(3)=Death4
MovementAnims(0)=RunF
MovementAnims(1)=RunR
MovementAnims(2)=RunR
MovementAnims(3)=RunL
SwimAnims(0)=Swim
SwimAnims(1)=Swim
SwimAnims(2)=Swim
SwimAnims(3)=Swim
WalkAnims(0)=WalkF
WalkAnims(1)=WalkF
WalkAnims(2)=WalkF
WalkAnims(3)=WalkF
AirStillAnim=Jump2
AirAnims(0)=InAir
AirAnims(1)=InAir
AirAnims(2)=InAir
AirAnims(3)=InAir
TakeoffStillAnim=Jump2
TakeoffAnims(0)=Jump
TakeoffAnims(1)=Jump
TakeoffAnims(2)=Jump
TakeoffAnims(3)=Jump
LandAnims(0)=Landed
LandAnims(1)=Landed
LandAnims(2)=Landed
LandAnims(3)=Landed
DodgeAnims(0)=DodgeF
DodgeAnims(1)=DodgeB
DodgeAnims(2)=DodgeL
DodgeAnims(3)=DodgeR
TurnRightAnim=Turn
TurnLeftAnim=Turn
IdleRestAnim=Breath
IdleCrouchAnim=Crouch
IdleSwimAnim=Swim
IdleWeaponAnim=Looking
IdleHeavyAnim=Idle_Biggun
IdleRifleAnim=Idle_Rifle
FireHeavyRapidAnim=Biggun_Burst
FireHeavyBurstAnim=Biggun_Aimed
FireRifleRapidAnim=Rifle_Burst
FireRifleBurstAnim=Rifle_Aimed
ScoringValue=6
}
|
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