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skaarjpack.Skaarj

Extends
Monster

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- skaarjpack.Monster
               |   
               +-- skaarjpack.Skaarj

Direct Known Subclasses:

FireSkaarj, IceSkaarj

Variables Summary
nameDeathAnim[4]
soundFootStep[2]
Inherited Variables from skaarjpack.Monster
AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue
Inherited Variables from XGame.xPawn
bAlreadySetup, bBerserk, bCanBoostDodge, bCanDodgeDoubleJump, bClearWeaponOffsets, bDeRes, bFlaming, bFrozenBody, bGibbed, bInvis, bOldInvis, bRubbery, bSkeletized, bSpawnDone, bSpawnIn, CurrentCombo, DeResFX, DeResGravScale, DeResLateralFriction, DeResLiftSoftness, DeResLiftVel, DeResMat0, DeResMat1, DeResTime, FireHeavyBurstAnim, FireHeavyRapidAnim, FireRifleBurstAnim, FireRifleRapidAnim, FireRootBone, FireState, FootstepVolume, GibCountCalf, GibCountForearm, GibCountHead, GibCountTorso, GibCountUpperArm, GibGroupClass, GruntVolume, HeadShotMessage, IdleHeavyAnim, IdleRifleAnim, InvisMaterial, LastUDamageSoundTime, MaxMultiJump, MinTimeBetweenPainSounds, MultiJumpBoost, MultiJumpRemaining, OldController, PlacedCharacterName, PlacedFemaleCharacterName, PlayerShadow, RagConvulseMaterial, RagDeathUpKick, RagDeathVel, RagdollLifeSpan, RagdollOverride, RagGravScale, RagImpactSoundInterval, RagImpactSounds, RagImpactVolume, RagInvInertia, RagLastSoundTime, RagShootStrength, RagSpinScale, RealSkins[4], RepeaterDeathCount, ShieldHitMat, ShieldHitMatTime, ShieldStrengthMax, SimHitFxTicker, SkeletonMesh, SmallShieldStrength, SoundFootsteps[11], SoundGroupClass, Species, TeamSkin, TeleportFXClass, TransEffects[2], TransOutEffect[2], UDamageSound, UDamageTime, UDamageTimer, UDamageWeaponMaterial, VoiceClass, WallDodgeAnims[4], WeaponAttachment

Enumerations Summary
Inherited Enumerations from XGame.xPawn
EFireAnimState

Functions Summary
function AnimEnd (int Channel))
function ClawDamageTarget ()))
functionvector GetFireStart (vector X, vector Y, vector Z))
function PlayDying (class<DamageType> DamageType, vector HitLoc))
function PlayVictory ()))
function RangedAttack (Actor A))
function RunStep ()))
functionbool SameSpeciesAs (Pawn P))
function SpawnTwoShots ()))
function SpinDamageTarget ()))
function WalkStep ()))
Inherited Functions from skaarjpack.Monster
AnimEnd, AssignInitialPose, CanAttack, CreateGib, Destroyed, Fire, FireProjectile, ForceDefaultCharacter, GetDamageRadius, GetFireStart, HasRangedAttack, IsHeadShot, IsPlayerPawn, Landed, LandThump, MeleeDamageTarget, PlayChallengeSound, PlayDying, PlayDyingSound, PlayTakeHit, PlayVictory, PlayVictoryAnimation, PostBeginPlay, PreferMelee, ProcessHitFX, RangedAttack, RangedAttackTime, RecommendSplashDamage, SameSpeciesAs, SetAnimAction, SetMovementPhysics, SpawnGiblet, SplashDamage, StartDeRes, StopFiring, Timer, TurnOff
Inherited Functions from XGame.xPawn
AddShieldStrength, AdjustedStrength, AltFire, AnimEnd, AssignInitialPose, AttachEffect, BeginState, BotDodge, CalcHitLoc, CanDoubleJump, CanMultiJump, CanUseShield, ChangedWeapon, CheckReflect, CheckValidFemaleDefault, CheckValidMaleDefault, ClientDying, ClientRestart, ClientSetUDamageTime, DeactivateSpawnProtection, Destroyed, DisableUDamage, DoCombo, DoComboName, DoDamageFX, DoDerezEffect, Dodge, DoDoubleJump, DoJump, DoTranslocateOut, EnableUDamage, FellOutOfWorld, FindValidTaunt, Fire, FootStepping, ForceDefaultCharacter, Gasp, GetAnimSequence, GetDefaultCharacter, GetGibClass, GetKillerController, GetOffhandBoneFor, GetPlacedRoster, GetShieldStrength, GetShieldStrengthMax, GetSound, GetTeam, GetTeamNum, GetWeaponBoneFor, HasUDamage, HideBone, InCurrentCombo, KImpact, KSkelConvulse, KVelDropBelow, Landed, LandThump, NotifyTeamChanged, PerformDodge, PhysicsVolumeChange, PlayDirectionalDeath, PlayDirectionalHit, PlayDoubleJump, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayFootStepLeft, PlayFootStepRight, PlayHit, PlayMoverHitSound, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessHitFX, RandSpin, RemoveFlamingEffects, RemovePowerups, ResetPhysicsBasedAnim, ServerChangedWeapon, SetAnimAction, SetHeadScale, SetInvisibility, SetOverlayMaterial, Setup, SetWeaponAttachment, SetWeaponOverlay, ShieldAbsorb, SpawnGiblet, SpawnGibs, StartDeRes, StartDriving, StartFiring, StopDriving, StopFiring, TakeDamage, Tick, TickDeRes, TickFX, Timer, WasPlayerPawn


Variables Detail

DeathAnim[4] Source code

var name DeathAnim[4];

FootStep[2] Source code

var sound FootStep[2];


Functions Detail

AnimEnd Source code

simulated function AnimEnd ( int Channel) )

ClawDamageTarget Source code

function ClawDamageTarget ( ) )

GetFireStart Source code

function vector GetFireStart ( vector X, vector Y, vector Z) )

PlayDying Source code

simulated function PlayDying ( class<DamageType> DamageType, vector HitLoc) )

PlayVictory Source code

function PlayVictory ( ) )

RangedAttack Source code

function RangedAttack ( Actor A) )

RunStep Source code

function RunStep ( ) )

SameSpeciesAs Source code

function bool SameSpeciesAs ( Pawn P) )

SpawnTwoShots Source code

function SpawnTwoShots ( ) )

SpinDamageTarget Source code

function SpinDamageTarget ( ) )

WalkStep Source code

function WalkStep ( ) )


Defaultproperties

defaultproperties
{
	JumpZ=550
     bCanStrafe=True
    AmmunitionClass=class'SkaarjAmmo'
     Mesh=Skaarjw
     Skins(0)=Material'Skaarjw1'
     HitSound(0)=injur1sk
     HitSound(1)=injur2sk
     HitSound(2)=injur3sk
     HitSound(3)=injur3sk
     DeathSound(0)=death1sk
	 DeathSound(1)=death2sk
     Footstep(0)=walkC
     Footstep(1)=walkC
     Health=150
     MeleeRange=+00060.000000
     GroundSpeed=+00440.000000
     Mass=+00150.000000
     Buoyancy=+00150.000000
     RotationRate=(Pitch=3072,Yaw=60000,Roll=2048)
     CollisionRadius=+00025.000000
     CollisionHeight=+00044.000000
     ChallengeSound(0)=chalnge1s
     ChallengeSound(1)=chalnge3s
     ChallengeSound(2)=roam11s
     ChallengeSound(3)=roam11s
     DeathAnim(0)=Death
     DeathAnim(1)=Death2
     DeathAnim(2)=Death3
     DeathAnim(3)=Death4
 
    MovementAnims(0)=RunF
    MovementAnims(1)=RunR
    MovementAnims(2)=RunR
    MovementAnims(3)=RunL
    
    SwimAnims(0)=Swim
    SwimAnims(1)=Swim
    SwimAnims(2)=Swim
    SwimAnims(3)=Swim


    WalkAnims(0)=WalkF
    WalkAnims(1)=WalkF
    WalkAnims(2)=WalkF
    WalkAnims(3)=WalkF
    
    AirStillAnim=Jump2
    AirAnims(0)=InAir
    AirAnims(1)=InAir
    AirAnims(2)=InAir
    AirAnims(3)=InAir
    TakeoffStillAnim=Jump2
    TakeoffAnims(0)=Jump
    TakeoffAnims(1)=Jump
    TakeoffAnims(2)=Jump
    TakeoffAnims(3)=Jump
    LandAnims(0)=Landed
    LandAnims(1)=Landed
    LandAnims(2)=Landed
    LandAnims(3)=Landed


    DodgeAnims(0)=DodgeF
    DodgeAnims(1)=DodgeB
    DodgeAnims(2)=DodgeL
    DodgeAnims(3)=DodgeR


    TurnRightAnim=Turn
    TurnLeftAnim=Turn
    
    IdleRestAnim=Breath
    IdleCrouchAnim=Crouch
    IdleSwimAnim=Swim
    IdleWeaponAnim=Looking
    IdleHeavyAnim=Idle_Biggun
    IdleRifleAnim=Idle_Rifle
    FireHeavyRapidAnim=Biggun_Burst
    FireHeavyBurstAnim=Biggun_Aimed
    FireRifleRapidAnim=Rifle_Burst
    FireRifleBurstAnim=Rifle_Aimed
 
	ScoringValue=6
}

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Creation time: Do 14.8.2014 09:58:22.039 - Created with UnCodeX