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skaarjpack.SkaarjPupae

Extends
Monster

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- skaarjpack.Monster
               |   
               +-- skaarjpack.SkaarjPupae

Variables Summary
boolbLunging
nameDeathAnims[3]
Inherited Variables from skaarjpack.Monster
AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue
Inherited Variables from XGame.xPawn
bAlreadySetup, bBerserk, bCanBoostDodge, bCanDodgeDoubleJump, bClearWeaponOffsets, bDeRes, bFlaming, bFrozenBody, bGibbed, bInvis, bOldInvis, bRubbery, bSkeletized, bSpawnDone, bSpawnIn, CurrentCombo, DeResFX, DeResGravScale, DeResLateralFriction, DeResLiftSoftness, DeResLiftVel, DeResMat0, DeResMat1, DeResTime, FireHeavyBurstAnim, FireHeavyRapidAnim, FireRifleBurstAnim, FireRifleRapidAnim, FireRootBone, FireState, FootstepVolume, GibCountCalf, GibCountForearm, GibCountHead, GibCountTorso, GibCountUpperArm, GibGroupClass, GruntVolume, HeadShotMessage, IdleHeavyAnim, IdleRifleAnim, InvisMaterial, LastUDamageSoundTime, MaxMultiJump, MinTimeBetweenPainSounds, MultiJumpBoost, MultiJumpRemaining, OldController, PlacedCharacterName, PlacedFemaleCharacterName, PlayerShadow, RagConvulseMaterial, RagDeathUpKick, RagDeathVel, RagdollLifeSpan, RagdollOverride, RagGravScale, RagImpactSoundInterval, RagImpactSounds, RagImpactVolume, RagInvInertia, RagLastSoundTime, RagShootStrength, RagSpinScale, RealSkins[4], RepeaterDeathCount, ShieldHitMat, ShieldHitMatTime, ShieldStrengthMax, SimHitFxTicker, SkeletonMesh, SmallShieldStrength, SoundFootsteps[11], SoundGroupClass, Species, TeamSkin, TeleportFXClass, TransEffects[2], TransOutEffect[2], UDamageSound, UDamageTime, UDamageTimer, UDamageWeaponMaterial, VoiceClass, WallDodgeAnims[4], WeaponAttachment

Enumerations Summary
Inherited Enumerations from XGame.xPawn
EFireAnimState

Functions Summary
function Bump (actor Other))
function PlayDirectionalDeath (Vector HitLoc))
function PlayDirectionalHit (Vector HitLoc))
function PlayVictory ()))
function RangedAttack (Actor A))
function SetMovementPhysics ()))
Inherited Functions from skaarjpack.Monster
AnimEnd, AssignInitialPose, CanAttack, CreateGib, Destroyed, Fire, FireProjectile, ForceDefaultCharacter, GetDamageRadius, GetFireStart, HasRangedAttack, IsHeadShot, IsPlayerPawn, Landed, LandThump, MeleeDamageTarget, PlayChallengeSound, PlayDying, PlayDyingSound, PlayTakeHit, PlayVictory, PlayVictoryAnimation, PostBeginPlay, PreferMelee, ProcessHitFX, RangedAttack, RangedAttackTime, RecommendSplashDamage, SameSpeciesAs, SetAnimAction, SetMovementPhysics, SpawnGiblet, SplashDamage, StartDeRes, StopFiring, Timer, TurnOff
Inherited Functions from XGame.xPawn
AddShieldStrength, AdjustedStrength, AltFire, AnimEnd, AssignInitialPose, AttachEffect, BeginState, BotDodge, CalcHitLoc, CanDoubleJump, CanMultiJump, CanUseShield, ChangedWeapon, CheckReflect, CheckValidFemaleDefault, CheckValidMaleDefault, ClientDying, ClientRestart, ClientSetUDamageTime, DeactivateSpawnProtection, Destroyed, DisableUDamage, DoCombo, DoComboName, DoDamageFX, DoDerezEffect, Dodge, DoDoubleJump, DoJump, DoTranslocateOut, EnableUDamage, FellOutOfWorld, FindValidTaunt, Fire, FootStepping, ForceDefaultCharacter, Gasp, GetAnimSequence, GetDefaultCharacter, GetGibClass, GetKillerController, GetOffhandBoneFor, GetPlacedRoster, GetShieldStrength, GetShieldStrengthMax, GetSound, GetTeam, GetTeamNum, GetWeaponBoneFor, HasUDamage, HideBone, InCurrentCombo, KImpact, KSkelConvulse, KVelDropBelow, Landed, LandThump, NotifyTeamChanged, PerformDodge, PhysicsVolumeChange, PlayDirectionalDeath, PlayDirectionalHit, PlayDoubleJump, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayFootStepLeft, PlayFootStepRight, PlayHit, PlayMoverHitSound, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessHitFX, RandSpin, RemoveFlamingEffects, RemovePowerups, ResetPhysicsBasedAnim, ServerChangedWeapon, SetAnimAction, SetHeadScale, SetInvisibility, SetOverlayMaterial, Setup, SetWeaponAttachment, SetWeaponOverlay, ShieldAbsorb, SpawnGiblet, SpawnGibs, StartDeRes, StartDriving, StartFiring, StopDriving, StopFiring, TakeDamage, Tick, TickDeRes, TickFX, Timer, WasPlayerPawn


Variables Detail

bLunging Source code

var bool bLunging;

DeathAnims[3] Source code

var name DeathAnims[3];


Functions Detail

Bump Source code

singular function Bump ( actor Other) )

PlayDirectionalDeath Source code

simulated function PlayDirectionalDeath ( Vector HitLoc) )

PlayDirectionalHit Source code

simulated function PlayDirectionalHit ( Vector HitLoc) )

PlayVictory Source code

function PlayVictory ( ) )

RangedAttack Source code

function RangedAttack ( Actor A) )

SetMovementPhysics Source code

function SetMovementPhysics ( ) )


Defaultproperties

defaultproperties
{
     HitSound(0)=injur1pp
     HitSound(1)=injur1pp
     HitSound(2)=injur2pp
     HitSound(3)=injur2pp


     DeathSound(0)=death1pp
     DeathSound(1)=death1pp
     DeathSound(2)=death1pp
     DeathSound(3)=death1pp
     ChallengeSound(0)=hiss2pp
     ChallengeSound(1)=hiss1pp
     ChallengeSound(2)=roam1pp
     ChallengeSound(3)=hiss3pp
     
     bCrawler=true
	 bAlwaysStrafe=true
	 bCanStrafe=True
     Health=60
     MeleeRange=+0025.000000
     GroundSpeed=+00300.000000
     WaterSpeed=+00300.000000
     JumpZ=+00450.000000
     Mesh=Pupae1
     Skins(0)=JPupae1
     Skins(1)=JPupae1
     CollisionRadius=+00028.000000
     CollisionHeight=+00012.000000
     Mass=+00080.000000
     RotationRate=(Pitch=3072,Yaw=65000,Roll=0)
    
    AirStillAnim=Lunge
    AirAnims(0)=Lunge
    AirAnims(1)=Lunge
    AirAnims(2)=Lunge
    AirAnims(3)=Lunge
    TakeoffStillAnim=Lunge
    TakeoffAnims(0)=Lunge
    TakeoffAnims(1)=Lunge
    TakeoffAnims(2)=Lunge
    TakeoffAnims(3)=Lunge
    LandAnims(0)=Land
    LandAnims(1)=Land
    LandAnims(2)=Land
    LandAnims(3)=Land
    DodgeAnims(0)=Lunge
    DodgeAnims(1)=Lunge
    DodgeAnims(2)=Lunge
    DodgeAnims(3)=Lunge
    DoubleJumpAnims(0)=Lunge
    DoubleJumpAnims(1)=Lunge
    DoubleJumpAnims(2)=Lunge
    DoubleJumpAnims(3)=Lunge
    
    WalkAnims(0)=Crawl
    WalkAnims(1)=Crawl
    WalkAnims(2)=Crawl
    WalkAnims(3)=Crawl


    MovementAnims(0)=Crawl
    MovementAnims(1)=Crawl
    MovementAnims(2)=Crawl
    MovementAnims(3)=Crawl


    SwimAnims(0)=Crawl
    SwimAnims(1)=Crawl
    SwimAnims(2)=Crawl
    SwimAnims(3)=Crawl
    IdleSwimAnim=Crawl
    
    DeathAnims(0)=Dead
    DeathAnims(1)=Dead2
    DeathAnims(2)=Dead3


    TurnRightAnim=Crawl
    TurnLeftAnim=Crawl
}

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Creation time: Do 14.8.2014 09:58:22.075 - Created with UnCodeX