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StormCasterV2.StormCasterBlast

Extends
AvoidMarker

This class handles the ion blast damage and bot fear. Copyright © 2013, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.AvoidMarker
         |   
         +-- StormCasterV2.StormCasterBlast

Variables Summary
intBlastStage
boolbStormSpawned
ControllerInstigatorController
vectorStormSpawnLocation
StormCasterBlast
floatDamage
floatDamageRadius
floatMomentumTransfer
class<DamageType>MyDamageType
floatThunderStormHeight
Inherited Variables from Engine.AvoidMarker
TeamNum

Functions Summary
function BeginState ()))
IncomingBlast
function DamageStage (int Stage))
IncomingBlast
function Reset ()))
function SpawnStorm ()))
IncomingBlast
Inherited Functions from Engine.AvoidMarker
RelevantTo, StartleBots, Touch

States Summary
IncomingBlast Source code
auto state IncomingBlast
/** Ion blast incoming. */
BeginState, DamageStage, SpawnStorm


Variables Detail

BlastStage Source code

var int BlastStage;

bStormSpawned Source code

var bool bStormSpawned;

InstigatorController Source code

var Controller InstigatorController;

StormSpawnLocation Source code

var vector StormSpawnLocation;

StormCasterBlast

Damage Source code

var(StormCasterBlast) float Damage;

DamageRadius Source code

var(StormCasterBlast) float DamageRadius;

MomentumTransfer Source code

var(StormCasterBlast) float MomentumTransfer;

MyDamageType Source code

var(StormCasterBlast) class<DamageType> MyDamageType;

ThunderStormHeight Source code

var(StormCasterBlast) float ThunderStormHeight;


Functions Detail

BeginState IncomingBlast Source code

function BeginState ( ) )

DamageStage IncomingBlast Source code

function DamageStage ( int Stage) )

Reset Source code

function Reset ( ) )

SpawnStorm IncomingBlast Source code

function SpawnStorm ( ) )


Defaultproperties

defaultproperties
{
	MyDamageType       = class'DamTypeStormCasterBlast'
	Damage             =    50.0
	DamageRadius       =  2500.0
	MomentumTransfer   = 50000.0
	CollisionRadius    =  3000.0
	CollisionHeight    =   100.0
	LifeSpan           =    30.0
	ThunderStormHeight =  6000.0
}

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Creation time: Do 14.8.2014 09:58:22.651 - Created with UnCodeX