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StreamlineFX.STR_minigun_muzzleflash

Extends
MinigunMuzFlash1st
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.xEmitter
      |   
      +-- XEffects.MinigunMuzFlash1st
         |   
         +-- StreamlineFX.STR_minigun_muzzleflash

Variables Summary
Inherited Variables from XEffects.MinigunMuzFlash1st
mNumPerFlash
Inherited Variables from Engine.xEmitter
bCallPreSpawn, bForceAffected, blockOnNet, bSuspendWhenNotVisible, Expire, mAirResistance, mAtLeastOneFrame, mAttenFunc, mAttenKa, mAttenKb, mAttenuate, mAttraction, mBendStrength, mBounds, mbSpinningNodes, mChildEmitter, mChildName, mColElasticity, mCollision, mColMakeSound, mColorRange[2], mDelayRange[2], mDir, mDirDev, mDistanceAtten, mGrowthRate, mHeadIndex, mInvTileCols, mLastPos, mLastVector, mLifeColorMap, mLifeRange[2], mMassRange[2], mMaxParticles, mMeshNodes[8], mNumActivePcl, mNumSprings, mNumTileColumns, mNumTileRows, mNumUpdates, mOwnerVelocityFactor, mParticleType, mpAttenFunc, mPauseTimer, mpIterator, mPosColorMapXY, mPosColorMapXZ, mPosDev, mPosRelative, mpParticles, mpSprings, mRandMeshes, mRandOrient, mRandTextures, mRegen, mRegenBias, mRegenDist, mRegenOffTime[2], mRegenOnTime[2], mRegenPause, mRegenRange[2], mRegenTimer, mRenderableVerts, mSizeRange[2], mSourceActor, mSpawningType, mSpawnVecA, mSpawnVecB, mSpeedRange[2], mSphere, mSpinRange[2], mStartParticles, mT, mTexU, mTexV, mTileAnimation, mTime, mTotalTiles, mUseMeshNodes, mWaveAmplitude, mWaveFrequency, mWaveLockEnd, mWavePhaseA, mWavePhaseB, mWaveShift, SourceStaticMesh, springD, springK, springMaxCompress, springMaxStretch, SystemHandle

Enumerations Summary
Inherited Enumerations from Engine.xEmitter
EAttenFunc, ExParticleTypes, ExSpawningTypes

Functions Summary
Inherited Functions from XEffects.MinigunMuzFlash1st
Trigger
Inherited Functions from Engine.xEmitter
ClampToMaxParticles, CollisionSound, PrecacheContent, PreSpawned, Trigger, UpdatePrecacheMaterials


Defaultproperties

defaultproperties
{
     mRegen=False
     mRegenPause=True
     mRegenOnTime(1)=100.000000
     mRegenOffTime(1)=12.000000
     mStartParticles=6
     mMaxParticles=6
     mLifeRange(1)=0.300000
     mRegenRange(1)=46.000000
     mRandOrient=True
     mGrowthRate=1.000000
     mAttenKb=0.400000
     mNumTileColumns=0
     mNumTileRows=0
     mMeshNodes(0)=XEffects.MinigunFlashMesh
     bLightChanged=True
     LifeSpan=0.300000
     Region=(ZoneNumber=1)
     Tag="MinigunMuzFlash1st"
     Location=(X=-141.000000,Y=379.000000,Z=-189.000000)
     DrawScale=0.200000
     DrawScale3D=(X=0.200000,Y=0.200000)
     Skins(0)=FinalBlend'XGameShaders.WeaponShaders.MinigunFlashFinal'
     Style=STY_None
     bSelected=True
}

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Creation time: Do 14.8.2014 09:58:22.982 - Created with UnCodeX