| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation  | 
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Core.Object | +-- Engine.MeshObject | +-- UnrealEd.MeshEditProps
| Constants Summary | 
|---|
| Inherited Contants from Core.Object | 
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient | 
| Variables Summary | |
|---|---|
| pointer | WBrowserAnimationPtr | 
| Animation | |
| MeshAnimation | DefaultAnimation | 
| Attach | |
| bool | ApplyNewSockets | 
| bool | ContinuousUpdate | 
| array<AttachSocket> | Sockets | 
| Collision | |
| array<MEPBonePrimBox> | CollisionBoxes | 
| array<MEPBonePrimSphere> | CollisionSpheres | 
| StaticMesh | CollisionStaticMesh | 
| float | TestCollisionHeight | 
| float | TestCollisionRadius | 
| Impostor | |
| bool | bImpostorPresent | 
| color | ImpColor | 
| EImpDrawMode | ImpDrawMode | 
| EImpLightMode | ImpLightMode | 
| EImpSpaceMode | ImpSpaceMode | 
| vector | RelativeLocation | 
| rotator | RelativeRotation | 
| vector | Scale3D | 
| Material | SpriteMaterial | 
| LOD | |
| array<LODLevel> | LODLevels | 
| float | LOD_Strength | 
| float | SkinTesselationFactor | 
| Mesh | |
| vector | MaxVisBound | 
| vector | MinVisBound | 
| rotator | Rotation | 
| vector | Scale | 
| vector | Translation | 
| vector | VisSphereCenter | 
| float | VisSphereRadius | 
| Redigest | |
| int | LODStyle | 
| Skin | |
| array<Material> | Material | 
| Inherited Variables from Core.Object | 
|---|
| Class, Name, ObjectFlags, ObjectInternal[7], Outer | 
| Enumerations Summary | 
|---|
| Inherited Enumerations from Engine.MeshObject | 
|---|
| EImpDrawMode, EImpLightMode, EImpSpaceMode, EMeshSectionMethod | 
| Inherited Enumerations from Core.Object | 
|---|
| EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis | 
| Structures Summary | ||
|---|---|---|
| AttachSocket A_Translation, A_Rotation, AttachAlias, BoneName, Test_Scale, TestMesh, TestStaticMesh  | ||
| FSectionDigest MeshSectionMethod, MaxRigidParts, MinPartFaces, MeldSize  | ||
| LODLevel DistanceFactor, ReductionFactor, Hysteresis, MaxInfluences, RedigestSwitch, Rigidize  | ||
| MEPBonePrimBox BoneName, Offset, Radii, bBlockKarma, bBlockNonZeroExtent, bBlockZeroExtent  | ||
| MEPBonePrimSphere BoneName, Offset, Radius, bBlockKarma, bBlockNonZeroExtent, bBlockZeroExtent  | ||
| Inherited Structures from Core.Object | 
|---|
| BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector | 
| Functions Summary | 
|---|
| Variables Detail | 
|---|
| Structures Detail | 
|---|
var(MeshEditProps) name AttachAlias;};
var(MeshEditProps) rotator A_Rotation;
var(MeshEditProps) vector A_Translation;
var(MeshEditProps) name BoneName;
var(MeshEditProps) mesh TestMesh;
var(MeshEditProps) staticmesh TestStaticMesh;
var(MeshEditProps) float Test_Scale;
var(MeshEditProps) int MaxRigidParts;};
var(MeshEditProps) float MeldSize;
var(MeshEditProps) EMeshSectionMethod MeshSectionMethod;
var(MeshEditProps) int MinPartFaces;
var(MeshEditProps) float DistanceFactor;};
var(MeshEditProps) float Hysteresis;
var(MeshEditProps) int MaxInfluences;
var(MeshEditProps) bool RedigestSwitch;
var(MeshEditProps) float ReductionFactor;
var(MeshEditProps) FSectionDigest Rigidize;
var(MeshEditProps) int bBlockKarma;};
var(MeshEditProps) int bBlockNonZeroExtent;
var(MeshEditProps) int bBlockZeroExtent;
var(MeshEditProps) name BoneName;
var(MeshEditProps) vector Offset;
var(MeshEditProps) vector Radii;
var(MeshEditProps) int bBlockKarma;};
var(MeshEditProps) int bBlockNonZeroExtent;
var(MeshEditProps) int bBlockZeroExtent;
var(MeshEditProps) name BoneName;
var(MeshEditProps) vector Offset;
var(MeshEditProps) float Radius;
| Defaultproperties | 
|---|
defaultproperties
{	
	Scale=(X=1,Y=1,Z=1)
	Scale3D=(X=1.0,Y=1.0,Z=1.0)
	Rotation=(Pitch=0,Yaw=0,Roll=0)
	Translation=(X=0,Y=0,Z=0)	
	SkinTesselationFactor=1.0;
	ApplyNewSockets=false;
	ContinuousUpdate=false;	
	ImpSpaceMode=ISM_PivotVertical;
	ImpDrawMode=IDM_Normal;
	ImpLightMode=ILM_Unlit;	
	LODStyle=10;	
}
 | 
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