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UnrealGame.SpecialVehicleObjective

Extends
RoadPathNode

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.PathNode
         |   
         +-- Engine.RoadPathNode
            |   
            +-- UnrealGame.SpecialVehicleObjective

Variables Summary
ActorAssociatedActor
boolbEnabled
SpecialVehicleObjectiveNextSpecialVehicleObjective
PawnTeamOwner[4]
SpecialVehicleObjective
array<class<Vehicle>>AccessibleVehicleClasses
nameAssociatedActorTag
floatMaxDist
Inherited Variables from Engine.RoadPathNode
MaxRoadDist

Functions Summary
functionbool IsAccessibleTo (Pawn BotPawn))
function PostBeginPlay ()))
function Reset ()))
function Trigger (Actor Other, Pawn EventInstigator))
function Untrigger (Actor Other, Pawn EventInstigator))


Variables Detail

AssociatedActor Source code

var Actor AssociatedActor;

bEnabled Source code

var bool bEnabled;

NextSpecialVehicleObjective Source code

var SpecialVehicleObjective NextSpecialVehicleObjective;

TeamOwner[4] Source code

var Pawn TeamOwner[4];

SpecialVehicleObjective

AccessibleVehicleClasses Source code

var(SpecialVehicleObjective) array<class<Vehicle>> AccessibleVehicleClasses;

AssociatedActorTag Source code

var(SpecialVehicleObjective) name AssociatedActorTag;

MaxDist Source code

var(SpecialVehicleObjective) float MaxDist;


Functions Detail

IsAccessibleTo Source code

function bool IsAccessibleTo ( Pawn BotPawn) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

Reset Source code

function Reset ( ) )

Trigger Source code

function Trigger ( Actor Other, Pawn EventInstigator) )

Untrigger Source code

function Untrigger ( Actor Other, Pawn EventInstigator) )


Defaultproperties

defaultproperties
{
	bNotBased=true
	bVehicleDestination=true
}

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Creation time: Do 14.8.2014 09:58:22.285 - Created with UnCodeX