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Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.PathNode
         |   
         +-- Engine.RoadPathNode
            |   
            +-- UnrealGame.SpecialVehicleObjective
| Variables Summary | |
|---|---|
| Actor | AssociatedActor | 
| bool | bEnabled | 
| SpecialVehicleObjective | NextSpecialVehicleObjective | 
| Pawn | TeamOwner[4] | 
| SpecialVehicleObjective | |
| array<class<Vehicle>> | AccessibleVehicleClasses | 
| name | AssociatedActorTag | 
| float | MaxDist | 
| Inherited Variables from Engine.RoadPathNode | 
|---|
| MaxRoadDist | 
| Functions Summary | ||
|---|---|---|
![]()  | bool | IsAccessibleTo (Pawn BotPawn)) | 
![]()  | PostBeginPlay ())) | |
![]()  | Reset ())) | |
![]()  | Trigger (Actor Other, Pawn EventInstigator)) | |
![]()  | Untrigger (Actor Other, Pawn EventInstigator)) | |
| Variables Detail | 
|---|
| Functions Detail | 
|---|
 IsAccessibleTo  Source code
 PostBeginPlay  Source code
 Reset  Source code
 Trigger  Source code
 Untrigger  Source code| Defaultproperties | 
|---|
defaultproperties
{
	bNotBased=true
	bVehicleDestination=true
}
 | 
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