Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.NavigationPoint | +-- Engine.PathNode | +-- Engine.RoadPathNode | +-- UnrealGame.SpecialVehicleObjective
Variables Summary | |
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Actor | AssociatedActor |
bool | bEnabled |
SpecialVehicleObjective | NextSpecialVehicleObjective |
Pawn | TeamOwner[4] |
SpecialVehicleObjective | |
array<class<Vehicle>> | AccessibleVehicleClasses |
name | AssociatedActorTag |
float | MaxDist |
Inherited Variables from Engine.RoadPathNode |
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MaxRoadDist |
Functions Summary | ||
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![]() | bool | IsAccessibleTo (Pawn BotPawn)) |
![]() | PostBeginPlay ())) | |
![]() | Reset ())) | |
![]() | Trigger (Actor Other, Pawn EventInstigator)) | |
![]() | Untrigger (Actor Other, Pawn EventInstigator)) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bNotBased=true bVehicleDestination=true } |
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