defaultproperties
{
VehicleProjSpawnOffset=(X=160,Y=-15,Z=66)
RotPitchConstraint=(Min=10000,Max=5000)
RotationInertia=0.5
RotationSpeed=10.0
CamRotationInertia=0.01
Health=500
HealthMax=500
DriverDamageMult=0.45
bDrawMeshInFP=true
bDrawDriverInTP=true
DrivePos=(X=-20,Y=13,Z=81)
DriveRot=(Pitch=0)
bRelativeExitPos=true
EntryPosition=(X=0,Y=0,Z=0)
EntryRadius=120.f
ExitPositions(0)=(X=0,Y=+100,Z=100)
ExitPositions(1)=(X=0,Y=-100,Z=100)
CamAbsLocation=(Z=50)
CamRelLocation=(X=100,Z=50)
CamDistance=(X=-400,Z=50)
FPCamPos=(X=-25,Y=13,Z=93)
Mesh=SkeletalMesh'AS_Vehicles_M.minigun_turret'
DrawScale=0.42
TurretBaseClass=class'UT2k4Assault.ASTurret_Minigun_Base'
TurretSwivelClass=class'UT2k4Assault.ASTurret_Minigun_Swivel'
DefaultWeaponClassName="UT2k4Assault.Weapon_Turret_Minigun"
DefaultCrosshair=Material'Crosshairs.HUD.Crosshair_Circle1'
CrosshairScale=0.5
bCHZeroYOffset=false
CollisionHeight=80.0
CollisionRadius=60.0
bRemoteControlled=false
bAutoTurret=false
VehiclePositionString="manning a Minigun Turret"
VehicleNameString="Minigun Turret"
SoundVolume=255
SoundRadius=1024
}
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