Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.SVehicleFactory | +-- UT2k4Assault.ASVehicleFactory | +-- UT2k4Assault.ASVehicleFactory_SentinelFloor
Variables Summary | |
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ASVehicleFactory_SentinelFloor | |
bool | bSpawnCampProtection |
Inherited Variables from Engine.SVehicleFactory |
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MaxVehicleCount, MyMarker, VehicleClass, VehicleCount |
Enumerations Summary |
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Inherited Enumerations from UT2k4Assault.ASVehicleFactory |
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EASVF_TriggeredFunction |
Functions Summary | ||
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VehicleSpawned ())) |
Inherited Functions from Engine.SVehicleFactory |
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PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bSpawnBuildEffect=false bSpawnCampProtection=true VehicleLinkHealMult=0.15 VehicleTeam=1 VehicleClass=class'UT2k4Assault.ASVehicle_Sentinel_Floor' bEdShouldSnap=true DrawType=DT_StaticMesh StaticMesh=StaticMesh'AS_Weapons_SM.FloorTurretStaticEditor' DrawScale=0.5 AmbientGlow=48 CollisionHeight=0.0 CollisionRadius=0.0 PrePivot=(Z=150) } |
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