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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- UT2k4Assault.FM_Sentinel_Fire
Variables Summary | |
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class<Projectile> | TeamProjectileClasses[2] |
Inherited Variables from XWeapons.ProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Functions Summary | ||
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bool | AllowFire ())) | |
DoFireEffect ())) | ||
vector | MyGetFireStart (vector X, vector Y, vector Z)) | |
projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
Inherited Functions from XWeapons.ProjectileFire |
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DoFireEffect, GetFireStart, SpawnProjectile |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { AmmoClass=class'Ammo_Dummy' AmmoPerFire=0 FireAnim=Fire FireLoopAnim=None FireEndAnim=None TweenTime=0.0 FireAnimRate=0.45 ProjSpawnOffset=(X=200,Y=14,Z=-14) FireForce="TranslocatorFire" FlashEmitterClass=None FireRate=0.25 bSplashDamage=false bRecommendSplashDamage=false BotRefireRate=0.99 WarnTargetPct=+0.4 ShakeOffsetMag=(X=0.0,Y=1.0,Z=0.0) ShakeOffsetRate=(X=0.0,Y=-2000.0,Z=0.0) ShakeOffsetTime=4 ShakeRotMag=(X=40.0,Y=0.0,Z=0.0) ShakeRotRate=(X=2000.0,Y=0.0,Z=0.0) ShakeRotTime=2 FireSound=Sound'AssaultSounds.HnShipFire01' TeamProjectileClasses[0]=class'UT2k4Assault.PROJ_Sentinel_Laser_Red' TeamProjectileClasses[1]=class'UT2k4Assault.PROJ_Sentinel_Laser' } |
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