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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.ProjectileFire
|
+-- UT2k4Assault.FM_Sentinel_Fire
| Variables Summary | |
|---|---|
| class<Projectile> | TeamProjectileClasses[2] |
| Inherited Variables from XWeapons.ProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowFire ())) |
![]() | DoFireEffect ())) | |
![]() | vector | MyGetFireStart (vector X, vector Y, vector Z)) |
![]() | projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
| Inherited Functions from XWeapons.ProjectileFire |
|---|
| DoFireEffect, GetFireStart, SpawnProjectile |
| Variables Detail |
|---|
| Functions Detail |
|---|
AllowFire Source code
DoFireEffect Source code
MyGetFireStart Source code
SpawnProjectile Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoClass=class'Ammo_Dummy'
AmmoPerFire=0
FireAnim=Fire
FireLoopAnim=None
FireEndAnim=None
TweenTime=0.0
FireAnimRate=0.45
ProjSpawnOffset=(X=200,Y=14,Z=-14)
FireForce="TranslocatorFire"
FlashEmitterClass=None
FireRate=0.25
bSplashDamage=false
bRecommendSplashDamage=false
BotRefireRate=0.99
WarnTargetPct=+0.4
ShakeOffsetMag=(X=0.0,Y=1.0,Z=0.0)
ShakeOffsetRate=(X=0.0,Y=-2000.0,Z=0.0)
ShakeOffsetTime=4
ShakeRotMag=(X=40.0,Y=0.0,Z=0.0)
ShakeRotRate=(X=2000.0,Y=0.0,Z=0.0)
ShakeRotTime=2
FireSound=Sound'AssaultSounds.HnShipFire01'
TeamProjectileClasses[0]=class'UT2k4Assault.PROJ_Sentinel_Laser_Red'
TeamProjectileClasses[1]=class'UT2k4Assault.PROJ_Sentinel_Laser'
}
|
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