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UT2k4AssaultFull.PROJ_TurretSkaarjPlasma_Red

Extends
PROJ_TurretSkaarjPlasma

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UT2k4AssaultFull.PROJ_TurretSkaarjPlasma
         |   
         +-- UT2k4AssaultFull.PROJ_TurretSkaarjPlasma_Red

Variables Summary
Inherited Variables from UT2k4AssaultFull.PROJ_TurretSkaarjPlasma
FX, FX_Impact, PlasmaClass
Inherited Variables from Engine.Projectile
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider

Functions Summary
function SetupProjectile ()))
function SpawnExplodeFX (vector HitLocation, vector HitNormal))
Inherited Functions from UT2k4AssaultFull.PROJ_TurretSkaarjPlasma
Destroyed, Explode, PostBeginPlay, PostNetBeginPlay, ProcessTouch, SetupProjectile, SpawnExplodeFX
Inherited Functions from Engine.Projectile
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch


Functions Detail

SetupProjectile Source code

simulated function SetupProjectile ( ) )

SpawnExplodeFX Source code

simulated function SpawnExplodeFX ( vector HitLocation, vector HitNormal) )



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Creation time: Do 14.8.2014 09:58:20.591 - Created with UnCodeX