Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.InstantFire | +-- XWeapons.MinigunFire | +-- UTClassic.ClassicMinigunFire
Variables Summary |
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Inherited Variables from XWeapons.MinigunFire |
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BarrelRotationsPerSec, FireTime, FiringForce, FiringSound, Gun, MaxRollSpeed, MinigunSoundVolume, RollSpeed, RoundsPerRotation, WindingForce, WindingSound, WindUpTime |
Inherited Variables from XWeapons.InstantFire |
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DamageMax, DamageMin, DamageType, Momentum, TraceRange |
Functions Summary |
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Inherited Functions from XWeapons.MinigunFire |
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BeginState, EndState, FlashMuzzleFlash, InitEffects, IsIdle, ModeTick, PlayAmbientSound, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, StartBerserk, StartFiring, StartSuperBerserk, StopBerserk, StopFiring, StopRolling |
Inherited Functions from XWeapons.InstantFire |
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DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
Defaultproperties |
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defaultproperties
{
Momentum=0.0
}
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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