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UTClassic.DamTypeClassicHeadshot

Extends
WeaponDamageType
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.WeaponDamageType
         |   
         +-- UTClassic.DamTypeClassicHeadshot

Variables Summary
soundHeadHunter
class<LocalMessage>KillerMessage
Inherited Variables from UnrealGame.WeaponDamageType
WeaponClass
Inherited Variables from Engine.DamageType
bAlwaysGibs, bAlwaysSevers, bArmorStops, bBulletHit, bCauseConvulsions, bCausedByWorld, bCausesBlood, bDelayedDamage, bDetonatesGoop, bDirectDamage, bExtraMomentumZ, bFastInstantHit, bFlaming, bInstantHit, bKUseOwnDeathVel, bKUseTearOffMomentum, bLeaveBodyEffect, bLocationalHit, bNeverSevers, bRagdollBullet, bRubbery, bSkeletize, bSpecial, bSuperWeapon, bThrowRagdoll, bVehicleHit, DamageDesc, DamageEffect, DamageKick, DamageOverlayMaterial, DamageOverlayTime, DamageThreshold, DamageWeaponName, DeathOverlayMaterial, DeathOverlayTime, DeathString, FemaleSuicide, FlashFog, FlashScale, GibModifier, GibPerterbation, KDamageImpulse, KDeathUpKick, KDeathVel, LowDetailEffect, LowDetailEmitter, LowGoreDamageEffect, LowGoreDamageEmitter, LowGoreDamageSounds, MaleSuicide, PawnDamageEffect, PawnDamageEmitter, PawnDamageSounds, VehicleDamageScaling, VehicleMomentumScaling, ViewFlash, ViewFog

Functions Summary
function IncrementKills (Controller Killer))
Inherited Functions from UnrealGame.WeaponDamageType
GetWeaponClass
Inherited Functions from Engine.DamageType
DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage


Variables Detail

HeadHunter Source code

var sound HeadHunter;

KillerMessage Source code

var class<LocalMessage> KillerMessage;


Functions Detail

IncrementKills Source code

static function IncrementKills ( Controller Killer) )


Defaultproperties

defaultproperties
{
    DeathString="%k put a bullet in %o's skull."
	MaleSuicide="%o shot himself in the head."
	FemaleSuicide="%o shot herself in the head."


    WeaponClass=class'ClassicSniperRifle'
    bAlwaysSevers=true
    bSpecial=true
    KillerMessage=class'SpecialKillMessage'
	VehicleDamageScaling=0.65
}

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Creation time: Do 14.8.2014 09:58:02.836 - Created with UnCodeX