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Vehicles.BulldogMessage

Extends
LocalMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Vehicles.BulldogMessage

Variables Summary
stringFlipCarMessage
stringGetInMessage
stringGetOutMessage
stringTooManyCarsMessage
Inherited Variables from Engine.LocalMessage
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Enumerations Summary
Inherited Enumerations from Engine.LocalMessage
EStackMode

Functions Summary
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

FlipCarMessage Source code

var localized string FlipCarMessage;

GetInMessage Source code

var localized string GetInMessage;

GetOutMessage Source code

var localized string GetOutMessage;

TooManyCarsMessage Source code

var localized string TooManyCarsMessage;


Functions Detail

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
	bFadeMessage=True
	bIsSpecial=True
	bIsUnique=True
	Lifetime=6
	bBeep=True
    DrawColor=(R=128,G=128,B=255,A=255)


	GetInMessage="Press [Use] To Enter Vehicle."
	GetOutMessage="Press [Use] To Exit Vehicle."
	TooManyCarsMessage="Too Many Cars Already!"
	FlipCarMessage="Press [Use] To Flip Vehicle."


	StackMode=SM_Down
    PosY=0.10
}

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Creation time: Do 14.8.2014 09:58:01.458 - Created with UnCodeX